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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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A couple quick questions.
One, would it be possible to get a thumbnail sketch of how DynamicMiss.cfg works? Two, what property (specific node if possible) is "seen" by the AI when they see a torpedo wake? Is it amun_Torpedo, or the wake, or what? Thanks! tater |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Re: two - they're hardcoded - the torpedo types that is.
Re: one - no time for a few days ![]()
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Roger.
By hardcoded you mean that particular torpedo names are "seen" and all others are not, correct? So if I added a new fish, it would be invisible, correct? I was kind of hoping the AI saw a particular wake effect used by steam fish so that I could add the effect to sub oil leaks ![]() Thanks for your time! tater |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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Yep, they have a list from IJN high command on what torpedoes they can see. Not nice but thats how it was done in SH3 so it was easy to be done here too.
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