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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Just a question about some wierdness. Whenever I load my saved game from my career.. nomatter where I am when it loads (And I always save while surfaced), as soon as the sub loads into existance, there is a loud CRASH !!! followed by the sounds of glass shattering and the lights flicker on and off. Beyond that, nothing else seems to happen.
Do I always mange to save at the point right before Bernard is about to drop a stack of dishes ? Has anyone else experienced this ? I'm just making sure that my Uboat isn't being "damaged" by nothing with every reload. I don't want to have the Uboat slowly being more destroyed with every reload. ![]() I don't think that's what's going to happen, but I'm just checking. ![]()
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#2 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
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Yeah, I had that on my last patrol. However a couple of times I did save whilst submerged. And I think saving whilst in visual contact with the enemy affects the save too.
As the boat wasn't actually getting damaged, just the sound of breaking glass, I wasn't too bothered. Although I have adopted better housekeeping now, and only saving whilst surfaced.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
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When you load, I think the game 'applies' all the damage you accumulated before the save.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Keelbuster is correct
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#5 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Thank the maker. Bernard is also no longer allowed to carry the stacks of dishes to the "Captain's Table" anymore as a precaution.
Yeah.. that makes sense now. We do have a nice sizeable dent directly in front of the tower (and the paint is all scratched up too ! ![]()
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#6 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
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I have the same problem, except I also experience a big WHHOOOOOOOOOOOUUUUUUUURRRRRRRRRGGGGGGGGGG!
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#7 |
Fleet Admiral
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Did anyone get injured before you saved? Same thing as the damage, injured crew get applied along with the damage as soon as you load a save.
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#8 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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#9 | ||
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#10 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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You can use the lights flashing and damage sounds phnomena to give you and idea of how much damage you have.
A short 2-3 seconds =10% damage
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#11 | |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#12 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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[QUOTEQuote:
Originally Posted by Brag You can use the lights flashing and damage sounds phnomena to give you and idea of how much damage you have. A short 2-3 seconds =10% damage And what is a 20 second lights-out period representative of? Death? The sound is the worst part for me....I have to turn my speakers all the way off so that I do not blow them.][/QUOTE] I have no problem with that. I tend to keep my speakers up loud (They're surround sound all over this room because this room doubles as a home made reccording/mixing studio). I keep it loud for the immersion. Hearing the rumble of the engines as if I'm really there is way cool. I DO have to keep the voices volume turned down. The only problem I have when I have to turn down the speakers is the obvious one.... "ALAAAAAAAAAAAAAAAARM !!!!! YAAAAAAAAAAAAAAAAA !!!!! *PANIC !!! CRASH !!!! BOOM !!!!* Sometimes, if my sub is running on a navigational path and I happen to be in the room working on something else while my navigator continues the boat on it's course, it's enough to make me jump out of my skin ! ![]()
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