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Old 11-19-07, 09:15 AM   #1
momo55
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Default does mousecursorposition influences FPS ..way ?

Probebly nothing new i comme up with ...just noticed this last night and wondering way it is so .

ON THE BRIDGE ONLY:

NO CURSOR


CURSOR ON THE SCENE


CURSOR BELOW ON THE BAR
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Old 11-19-07, 12:19 PM   #2
AVGWarhawk
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Usually I find FPS affects the cursor, not the other way around. Intersting though. We have to into consideration what the water was doing during each shot as this influences FPS.
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Old 11-19-07, 02:59 PM   #3
Winston Caine
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Does it work in the control room too? :hmm: No water there.
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Old 11-19-07, 03:02 PM   #4
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It may be related to the fact that the mouse lights up when pointing on a ship and the detection of the unit under the mouse uses ray-tracing.
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Old 11-19-07, 03:09 PM   #5
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But then why would no cursor mode have only 41fps and hidden 51?
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Old 11-20-07, 12:59 AM   #6
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Because the mouse is over the 2D interface which stops the mouse coordinates from ever entering the 3D engine and the whole ray-tracing is not being done. So there are less computations done per frame so you get a higher FPS. Voila!
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Old 11-20-07, 07:31 AM   #7
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Quote:
Originally Posted by maerean_m
Because the mouse is over the 2D interface which stops the mouse coordinates from ever entering the 3D engine and the whole ray-tracing is not being done. So there are less computations done per frame so you get a higher FPS. Voila!
AHA ! That explains alot . Merci !
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