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-   -   does mousecursorposition influences FPS ..way ? (https://www.subsim.com/radioroom/showthread.php?t=125373)

momo55 11-19-07 09:15 AM

does mousecursorposition influences FPS ..way ?
 
Probebly nothing new i comme up with ...just noticed this last night and wondering way it is so .

ON THE BRIDGE ONLY:

NO CURSOR
http://img517.imageshack.us/img517/4267/41fpsne1.png

CURSOR ON THE SCENE
http://img142.imageshack.us/img142/1161/45fpslf1.png

CURSOR BELOW ON THE BAR
http://img263.imageshack.us/img263/9016/51fpshn6.png

AVGWarhawk 11-19-07 12:19 PM

Usually I find FPS affects the cursor, not the other way around. Intersting though. We have to into consideration what the water was doing during each shot as this influences FPS.

Winston Caine 11-19-07 02:59 PM

Does it work in the control room too? :hmm: No water there.

maerean_m 11-19-07 03:02 PM

It may be related to the fact that the mouse lights up when pointing on a ship and the detection of the unit under the mouse uses ray-tracing.

Winston Caine 11-19-07 03:09 PM

But then why would no cursor mode have only 41fps and hidden 51?

maerean_m 11-20-07 12:59 AM

Because the mouse is over the 2D interface which stops the mouse coordinates from ever entering the 3D engine and the whole ray-tracing is not being done. So there are less computations done per frame so you get a higher FPS. Voila!

momo55 11-20-07 07:31 AM

Quote:

Originally Posted by maerean_m
Because the mouse is over the 2D interface which stops the mouse coordinates from ever entering the 3D engine and the whole ray-tracing is not being done. So there are less computations done per frame so you get a higher FPS. Voila!

AHA ! That explains alot . Merci !:up:


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