![]() |
does mousecursorposition influences FPS ..way ?
Probebly nothing new i comme up with ...just noticed this last night and wondering way it is so .
ON THE BRIDGE ONLY: NO CURSOR http://img517.imageshack.us/img517/4267/41fpsne1.png CURSOR ON THE SCENE http://img142.imageshack.us/img142/1161/45fpslf1.png CURSOR BELOW ON THE BAR http://img263.imageshack.us/img263/9016/51fpshn6.png |
Usually I find FPS affects the cursor, not the other way around. Intersting though. We have to into consideration what the water was doing during each shot as this influences FPS.
|
Does it work in the control room too? :hmm: No water there.
|
It may be related to the fact that the mouse lights up when pointing on a ship and the detection of the unit under the mouse uses ray-tracing.
|
But then why would no cursor mode have only 41fps and hidden 51?
|
Because the mouse is over the 2D interface which stops the mouse coordinates from ever entering the 3D engine and the whole ray-tracing is not being done. So there are less computations done per frame so you get a higher FPS. Voila!
|
Quote:
|
All times are GMT -5. The time now is 06:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.