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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Newbie Questions
Just started SH3, and begun the Naval Academy. I've got three things I'd like to find out -
1. Part of the brief is to navigate S.S.E. Despite doing this the mission prompt says it's incomplete?? 2. After I resurface, there is no Watch Officer on the conning tower? 3. Despite the mod not being active, 'Captain Americas' Officer Icons are being used in the game? I even deleted the mod, to no avail? I'd be glad of any help with these points; I'm sure they are elementary problems, but they're above me at the moment! LOL System and game/mods in my signature. Incidentally, with regard to my specs below, do you all think 28 FPS (facing forward on the conning tower, empty ocean) is reasonable or should I be looking to tweak that? It seems not too bad 'in game', I was just wanting your thoughts.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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I can answer # 2 easily enough: go to F7 and drag the lazy bastard out of his bunk to the conning tower.
I remember the academy problem of going ESE, had to try it again and it worked. Looking forward to seeing you operational.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#3 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Thanks, Brag - F7 must be the shortcut key for a bucket of cold water?? That'll soon get him out his bunk!
I answered #1 myself - if I'd read the radio messages (which I now know how to do! LOL) I'd have discovered I'd to change speed whilst keeping course ![]() So Navigation passed, and one step nearer my licence ![]() That just leaves #3 - anybody?? Thanks again Brag, regards, Gavin.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#4 |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
Downloads: 0
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Did you use JSGME to install it? Uninstall it the same way. The mods files are buried in the SH3 directory when it is installed, and JSGME will pull them back out again. The mod in the "MODS" folder is just the source you're installing it from so deleting it won't change anything.
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#5 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Capa, I deleted it from the SH3 Commander control panel. After I did that I just double checked in the mod folder to make sure it wasn't there; it wasn't.
I'm new to this and sometimes I'm a bit unsure of what file to save mods/expansions in, so I've probably messed up somewhere! LOL
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#6 |
Fleet Admiral
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In your silent hunter III folder you need to have all your mods in the MODS sub folder.
It should look something like this: C:\Program Files\UbiSoft\SilentHunterIII\MODS Under that directory the files should be in a folder for that mod as long as it was built to be activated by JSGME. If it wasn't packaged for JSGME you'll need to read the instructions for the mod as to how it needs to be installed. |
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