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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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Assuming normal sea state...best cruising speed? How long must one remain in assigned patrol area to "complete mission" before moving out independently? Are there available D/L gramaphone and/or radio packs to enhance the point to point boredom factor...or must one create his own. Where/hoe does one D/L...incorporate the Attack Map enhancements over Real Fleet Boat 1.31? Is there an approach tutorial? Better base mod mod...Trigger Maru of Fleet Boat?
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