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Questions
Assuming normal sea state...best cruising speed? How long must one remain in assigned patrol area to "complete mission" before moving out independently? Are there available D/L gramaphone and/or radio packs to enhance the point to point boredom factor...or must one create his own. Where/hoe does one D/L...incorporate the Attack Map enhancements over Real Fleet Boat 1.31? Is there an approach tutorial? Better base mod mod...Trigger Maru of Fleet Boat?
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1. Depends on the boat. S-class is about 6 kts, Later classes about 8-10 kts.
2. 48 hrs within 50 nm of the star that marks your objective. I wouldn't quite "move out independently" as people have had trouble in the past with getting retired early because they didn't follow orders. Radio a status report once you've completed your objective and you'll recieve a new one. Once you're low on fuel or torp's, don't radio in, finish what you're working on a head to the barn. 3. http://www.subsim.com/radioroom/show...t=adding+music 4. Can't answer 5. http://www.subsim.com/radioroom/showthread.php?t=118923 6. Trigger Maru is currently supported while I'm not sure if Beery has discontinued support for RFB or what, but that one's for hardcore realism only. TM is a great mod and seems to be most popular. |
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50?! bugger i thought it was 5!!!
*sheepishly alters course* pete |
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Thanks for everyones reply. What a great forum!!!
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Be aware there is a refresh problem with the mission star. If you think you've spent the appropriate amount of time, force a refresh of the map by changing views or zooming in/out. It's not always 48 hours and can be up to 72 (not sure if it can take longer.)
The next patch due in a few days will fix the mission success star refresh. Keep in mind once you fulfilled the time, you can go anywhere you want and go hunting on your own, or request additional missions by radio in your status. Be sure to radio in before you return to base or your stats/success will not go well. You want to radio in when: 1) You want another mission after succeeding what you've been given. 2) You're in visual range on the surface focused on a non-escort ship in a convoy. 3) You run out of torpedoes. Don't radio in when 1) You have torps left. 2) You don't want to be forced to attack a convoy you have tagged. 3) You don't want help sinking the convoy you have tagged and friendly forces might be near enough to respond. 4) You have torps left, and are running too low on fuel to be sent on another mission and are not close enough to a refuel depot. Note: If you are playing smart, this last item is not likely to happen. -Pv- |
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