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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
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Have you tried it yet? How's it look?
I held off on 7.9 because it got trashed by users for some problems it had. There's also a ROM flash update out for the x1950, but can't find any info on what it does for you. Has anyone read anything about it?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#3 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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7.9 wouldn't work at all with my X1950 Pro AGP (there was even a disclaimer on the release notes saying it might not work with AGP cards). With the 7.10 I didn't notice an comment that this was fixed unless of course I overlooked it. Does anyone here know if this has been addressed? I'm still using 7.8s with no problems so it's not a big deal . . . but I always like to look for improvements.
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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Wholy smokes thats like 6 updates in two months... what the heck !
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#5 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#6 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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#7 | ||
Engineer
![]() Join Date: Apr 2007
Location: Texas
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#8 | |||
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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#9 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Well well, the 7.10s installed and run for me. I've been checking posts at DriverHeaven.net and some people apparently still have problems, so go figure. My card is an HIS X1950 Pro Turbo 521 MB but I don't know if the particular manufacturer of your Radeon makes a difference.
SH4 runs fine but it's too early to tell if there is any improvement. These drivers also have Adaptive Anti Aliasing, but I don't know enough about it to tell if it will affect SH4. It says about Adaptive AA: Quote:
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#10 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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where's the dramamine ![]() taken with 7.10. clickable
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#11 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
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So the sun glare is still missing..?
![]() Yeah yeah, I know. Complaining about that glare is kind of stupid 'cause it's such a small problem but that was the reason why I was complaining about that when I still had an ATI card Well, can't say that I've had any regrets for switching from ATI to Nvidia. Besides, now I can play Open Falcon without any driver problems ![]() |
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#12 |
Lucky Jack
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This driver did not work for me. I loaded it up and when I went to start the game it said "3D Engine could not be started". Back to 7.7 for me. Just as well, I had no issues with 7.7 anyway. I see no improvment from the readme for SH4. Just a handful of other games are reaping some benefits.
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#13 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
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I had some hopes because of the new 'multisample adaptive AA' modes, but no good - no sun glare for ATI X1K cards, yet.
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#14 |
The Old Man
![]() Join Date: Apr 2006
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Reading the release notes from the last several driver versions it's obvious Vista and the FPS/RPG games are driving the recent spate of releases. This particular release added new chipset support. As most of you have figured out, no big performance increases directed at the types of games we play in recent versions.
I don't recall any update that didn't have something in there for Half Life. Adaptive AA has been around for a while. It's not new in this release. It's in 7-7. Don't hold your breath on the Sun glare effect. The developers and ATI are going to have to meld minds to make that happen and I don't think either of them are interested. The game is obviously coded and optimized for NVidia and ATI is along for the ride (where only compatible features coded into the graphics engine work the same.) Is sun glare a defect in ATI drivers? I doubt it. Anyone who plays Falcon4 or Fight Simulator will have to admit they see plenty of sun glare in those games on ATI cards. There's no doubt in my mind the devs aren't interested in changing the code that renders that effect in the way the ATI cards will respond to it. I don't spend any time staring at the sun so I couldn't care less if that feature is there or not. After all, it's a photo lense effect, not a real world effect. -Pv- |
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#15 | |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
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Is it valid for all the brands?? (I have a GeCube ATI X1950 XT AGP card). Thank you very much for your help !! Txema |
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