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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
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Hi
I found out the following tips so far playing SH3 - this is probably know to 99% of the audience but I guess 1% is not too bad considering thousands of players hehe. 1. When on the surface, and after a long time submerged, your batteries need to be recharged. This is done by using one of the engines. But what if you need those extra Knts to catch up on that fast convoy? Well bring up the Chief Engineer and click on the Propeller icon. Then click on Standard operation of your engines, this will disconnect your engine from recharging the batteries and give you extra knots. 2. In the Sound Room, there is a little knob which can be turned to increase the ambient sound - especially useful when you want to hear those water bombs drop from a tincan. 3. Still in the sound room, take control of the hydrophone when being stalked form above. Now whenever you hear the destroyers screws increase in frequence and pitch, that means he is not using his hydrophones to listen to you - what I usually do is go flank and change course away from his bearing. Keep listening, once he slows down, go back to 1knt (remember always be under silent running mode). However this will only work when there is 1 destroyer OR when all destroyers are running fast and none are listening. Hope these small tips help someone. I sure benefited from these. Cheers Shelton.
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#2 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Good pointers. There are always details people miss.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
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Nothing lame about passing tips on to inexperienced players to help them survive and get the most out of their boat! Thanks for the info
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Spectre |
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#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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I have another good tip for newbies: If you want to learn a lot about something, try the search option. It saves you a lot of time asking old questions
![]() I learned a lot on this forum without asking much. |
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#6 |
Chief of the Boat
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#7 |
Mate
![]() Join Date: Mar 2007
Location: Winnipeg, Manitoba, Canada
Posts: 56
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Here are a few "shortcuts" that either are not spelled out in the SH3 manual or are there, but (as I can personally attest) are easily overlooked by the newbie:
1) on the navigation map (F5), Ctrl+Right Click centres your boat on the map; 2) on the navigation map (F5), if you have plotted two or more waypoints and want to erase all of them at once, left click on the plot-course icon (the triangle), then press Shift+Del; 3) to completely raise/lower the attack periscope (F3), press Ctrl+PgUp/Ctrl+PgDn; 4) to completely raise/lower the observation periscope (O), press Ctrl+Ins/Ctrl+Del. I think newbies also have trouble making attacks because the manual doesn't explain the important distinction between the heading markings and bearing markings on the compass. The outside dial of the compass shows your boat's direction of travel (heading), with 0 degrees = due North, 90 degrees = due East, etc. So, if you want your boat to travel south-easterly, click on a heading of 135 degrees on the outside (compass) dial. The inside dial shows the bearing of an object, i.e., its position relative to the bow of your boat, with 0 degrees = directly ahead, 90 degrees = on your starboard [right] side, etc. So, if you (or your Watch Officer, Sound Operator, etc.) detect a ship on a bearing of 200 degrees (i.e., on the port [left] side of your boat, toward the stern), and you want to travel toward that ship, click on 200 degrees on the inside (bearing) dial. BTW, newbies also should remember that the markings on the binoculars, UZO, and periscopes indicate an object's bearing (position relative to your boat), not that object's heading (direction of travel). If I've gotten any of this wrong, I'm sure someone will correct me.
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Jay Floggings will continue until morale improves. GWX 3 & SH3 Commander 3.1 ![]() |
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#8 |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
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Another one ... be more aggresive.
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![]() Sink them all! |
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#9 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
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lol yes be MORE Aggresive.
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#10 | |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
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I use Linux http://www.kde.org/screenshots/ |
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#11 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
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wow i learned everything by trial and error including surfacing infront of 3 destroyers.
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#12 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
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#13 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
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[quote=Jay] 2) on the navigation map (F5), if you have plotted two or more waypoints and want to erase all of them at once, left click on the plot-course icon (the triangle), then press Shift+Del;[/quote=Jay]
AH HA! England is in for it now! There all going to meet Davy Jones! ![]() EDIT: CANT QUOTE TONIGHT FOR SOME REASON: APOLOGIES |
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