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Old 08-11-07, 04:31 PM   #1
UnterseeBoogeyMan
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Default These Cruisers are Smart! -DOH!

I'm 90 degress to stb of a convoy at 5 knots. I torpedo a large merchant under forward mast, he goes down in smoke in flames. I see a Dido at 4 knots same heading as the merchants 345 degrees and 2700 meters. At 2500, he is at 340 degrees, I launch a torpedo under the front turret directly forward of the bridge. I put the scope down, bring it up again, I see him steaming at 18 knots! The torpedo does not detonate, well after the clock hand shoud have hit red. Minutes later the cruiser slows down to 1 knot. I angle at 100 degrees stb of him at 2000 meters. I think, ok he dodged the first one lets see how he does at closer range. i fire, same result!

Note to self. Attack these at dark and at 300-500 meters submerged.
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Old 08-11-07, 04:45 PM   #2
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you must be using T1 steamers... the visible wakes are easy to avoid for an alert warship especially those capable of rapid acelleration or course changes.
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Old 08-11-07, 05:23 PM   #3
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Quote:
Originally Posted by GoldenRivet
you must be using T1 steamers... the visible wakes are easy to avoid for an alert warship especially those capable of rapid acelleration or course changes.
Sadly, I am. Mainly becuase I have no faith in the T2s until after April of 1940. I did manage to bag another Large Merchant out of the convoy, so I'm at least doing what I am supposed to do. I just get greedy for those warships sometimes. I just need to cool my jets until Weserabung rolls around, then I'll have all the warships I can handle!
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Old 08-11-07, 09:45 PM   #4
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Electric torps work reasonably well before April 40. I use nothing but electrics from Sept 1939 with excellent tonnage results. But I seldom fire at more than 1,000 meters
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Old 08-11-07, 11:00 PM   #5
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I use t1s more than anything else... as long as you close the distance to under 1,000 meters and use high speed settings there is little they can do to dodge it.

I usually use electric torps during daylight hours or when attacking DDs/DEs
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Old 08-11-07, 11:39 PM   #6
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I set up my attack at night, within 370 meters, stern shot. He tried that crap again of speeding up. But the torpedo didnt hit in the magazine but it did hit the engine room. He popped a starshell and swept with his searchlights, but he was down in minutes! I used a forward torpedoe for a Medium Cargo. The torpedo missed by inches! I went to 140 meters, waited out the attack. I have 65,000 tons on this patrol, 80 rounds of deck gun ammo and 7 torpedoes. I think I still have enough to get 100,000 for the patrol. Light damage.
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Old 08-17-07, 05:17 AM   #7
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Quote:
Originally Posted by UnterseeBoogeyMan
I'm 90 degress to stb of a convoy at 5 knots. I torpedo a large merchant under forward mast, he goes down in smoke in flames. I see a Dido at 4 knots same heading as the merchants 345 degrees and 2700 meters. At 2500, he is at 340 degrees, I launch a torpedo under the front turret directly forward of the bridge. I put the scope down, bring it up again, I see him steaming at 18 knots! The torpedo does not detonate, well after the clock hand shoud have hit red. Minutes later the cruiser slows down to 1 knot. I angle at 100 degrees stb of him at 2000 meters. I think, ok he dodged the first one lets see how he does at closer range. i fire, same result!

Note to self. Attack these at dark and at 300-500 meters submerged.
Seems like the AI is pretty good!
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