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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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Every once and a while I come across a minesweeper or destroyer that has super sonar, and what is worse, unlimited depth charges. Ok, I could handle both of those, but only if their keel wasnt just 1 foot under water. Can't break contact, they dont run out of ammo, and you cannot sink them because the torpedoes wont hit, they just run underneath the ships...
Possible to make torpedoes skip across the surface like in SH3? Maybe with a mod or somthing? |
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