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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 35
Uploads: 0
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I have SH3 with GWX and I've been reading lots of posts lately that mention this Stay Alert Crew mod. I am thinking based on what I read that is worth having... but where can I get it?
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#2 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Here is a link for version 8km http://files.filefront.com/Stay+Aler.../fileinfo.html
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#4 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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I saw the same posts and had the same curiosity. Applied the Mod just yesterday and have to say that it certainly seems to make a nice difference! Doesn't seem to be "overdone" and think I can now rely on receiving timely sighting reports. Haven't had time to give it a thorough testing, but on first impression I would recommend it wholeheartedly.
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#5 |
Stowaway
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Enlight me but sonarman works great, with watch it's a different story, it depends
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#6 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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This mod wouldn't work for me
![]() I used the 8km GWX 1.02 version. But the spotting range of my crew members seemed to be unaffected. I use 8km visibility but GWX 1.03. Is there a version for 1.03 too ? Or does this not matter here ? |
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#7 | |
Stowaway
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#8 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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I have a feeling it's going to be included in GWX 1.04 :hmm:
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#9 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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![]() Quote:
"The mod is JSGME ready and you have two main options: GWX or Stock. 1. GWX version: use it only with GWX patch 1.02 or above" This mod will work properly with both version of GWX. GWX v.1.02 and v.1.03. But my suggest is to use with the latest patch in case of GWX is v.1.03. |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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He also has a 16km version, if this is enabled.
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#11 |
Stowaway
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Please tell me WTF just happened? I was transferring through Biscaya Bay with 256x TC, many times I was in external view to adore slight overcast and calm seas, got back to the map, hit 256x... wir werden angegriefen... boot verloren... NEVER happened to me before, I was using stay alert with 1024x and they always reported planes in realistic time but never when it was already dropping bombs... TC fell to x8 even, not x1... maybe that's why I've used an option to reset behavior on spotting? Wanted to try if they start diving when AC spotted.
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#12 | |||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I thought that the crew would spot ships at a greater distance, nearly as soon as I can see their funnel smoke. But in the game I already saw the ship's smoke for quite a while before the crew reported contact. The watchmen are very experienced ones though. Quote:
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#13 | |
Stowaway
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#14 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Right. This sounds really frustratring. Did you save this or reloaded some older savegame ? I mean this doesn't sound as it would fall under DiD
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#15 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Use no fatigue....your crew consists of grown-ups they know when to hit the sack!
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