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-   -   Stay Alert Crew Mod... (https://www.subsim.com/radioroom/showthread.php?t=118722)

Javigato 07-17-07 12:17 PM

Stay Alert Crew Mod...
 
I have SH3 with GWX and I've been reading lots of posts lately that mention this Stay Alert Crew mod. I am thinking based on what I read that is worth having... but where can I get it?:oops: :p

Subject 07-17-07 12:36 PM

:rock: http://www.subsim.com/radioroom/showthread.php?t=107989

poor sailor 07-17-07 02:10 PM

Here is a link for version 8km http://files.filefront.com/Stay+Aler.../fileinfo.html

KeybdFlyer 07-17-07 02:37 PM

I saw the same posts and had the same curiosity. Applied the Mod just yesterday and have to say that it certainly seems to make a nice difference! Doesn't seem to be "overdone" and think I can now rely on receiving timely sighting reports. Haven't had time to give it a thorough testing, but on first impression I would recommend it wholeheartedly. :up:

Hadrys 07-17-07 03:44 PM

Enlight me but sonarman works great, with watch it's a different story, it depends :) But it gives realism as hell. Sometimes the spot the aircraft far away, sometimes its **** in my pants (2 Sunderlands diving from the sun). Either way COOL :rock: but it should work kinda different as I read in the manual ;)

ichso 07-17-07 07:36 PM

This mod wouldn't work for me :cry:

I used the 8km GWX 1.02 version. But the spotting range of my crew members seemed to be unaffected.
I use 8km visibility but GWX 1.03. Is there a version for 1.03 too ? Or does this not matter here ?

Hadrys 07-17-07 08:11 PM

Quote:

Originally Posted by ichso
This mod wouldn't work for me :cry:

I used the 8km GWX 1.02 version. But the spotting range of my crew members seemed to be unaffected.
I use 8km visibility but GWX 1.03. Is there a version for 1.03 too ? Or does this not matter here ?

Thomas, it's all about immersion and realism, remember that ;)

Canovaro 07-18-07 01:18 AM

I have a feeling it's going to be included in GWX 1.04 :hmm:

poor sailor 07-18-07 02:39 AM

Quote:

Originally Posted by ichso
This mod wouldn't work for me :cry:

I used the 8km GWX 1.02 version. But the spotting range of my crew members seemed to be unaffected.
I use 8km visibility but GWX 1.03. Is there a version for 1.03 too ? Or does this not matter here ?

Small quote from Rubini's readme "Stay Alert's crew mod v.1c" for 8km
"The mod is JSGME ready and you have two main options: GWX or Stock.
1. GWX version: use it only with GWX patch 1.02 or above"
This mod will work properly with both version of GWX. GWX v.1.02 and v.1.03. But my suggest is to use with the latest patch in case of GWX is v.1.03.

Zero Niner 07-18-07 03:28 AM

He also has a 16km version, if this is enabled.

Hadrys 07-18-07 04:06 AM

Please tell me WTF just happened? I was transferring through Biscaya Bay with 256x TC, many times I was in external view to adore slight overcast and calm seas, got back to the map, hit 256x... wir werden angegriefen... boot verloren... NEVER happened to me before, I was using stay alert with 1024x and they always reported planes in realistic time but never when it was already dropping bombs... TC fell to x8 even, not x1... maybe that's why I've used an option to reset behavior on spotting? Wanted to try if they start diving when AC spotted.

ichso 07-18-07 05:03 AM

Quote:

Originally Posted by poor sailor
Quote:

Originally Posted by ichso
This mod wouldn't work for me :cry:

I used the 8km GWX 1.02 version. But the spotting range of my crew members seemed to be unaffected.
I use 8km visibility but GWX 1.03. Is there a version for 1.03 too ? Or does this not matter here ?

Small quote from Rubini's readme "Stay Alert's crew mod v.1c" for 8km
"The mod is JSGME ready and you have two main options: GWX or Stock.
1. GWX version: use it only with GWX patch 1.02 or above"
This mod will work properly with both version of GWX. GWX v.1.02 and v.1.03. But my suggest is to use with the latest patch in case of GWX is v.1.03.

Thanks, I will just have to try it again I guess. Perhaps it did work but not this one time in my case ?
I thought that the crew would spot ships at a greater distance, nearly as soon as I can see their funnel smoke. But in the game I already saw the ship's smoke for quite a while before the crew reported contact. The watchmen are very experienced ones though.

Quote:

Originally Posted by Hadrys
Please tell me WTF just happened? I was transferring through Biscaya Bay with 256x TC, many times I was in external view to adore slight overcast and calm seas, got back to the map, hit 256x... wir werden angegriefen... boot verloren... NEVER happened to me before, I was using stay alert with 1024x and they always reported planes in realistic time but never when it was already dropping bombs... TC fell to x8 even, not x1... maybe that's why I've used an option to reset behavior on spotting? Wanted to try if they start diving when AC spotted.

Perhaps this shall simulate aircraft coming directly out of the sun's direction ? This wouldn't be all unrealistic I think. That you recognize the plane when it is already attacking you.

Hadrys 07-18-07 05:29 AM

Quote:

Originally Posted by ichso
Perhaps this shall simulate aircraft coming directly out of the sun's direction ? This wouldn't be all unrealistic I think. That you recognize the plane when it is already attacking you.

Right, but TC should drop to 0 and I could hear him coming but with TCx8 couldn't do anything like pressing F7 to put guys to the guns and seeing boat dying...

ichso 07-18-07 05:34 AM

Right. This sounds really frustratring. Did you save this or reloaded some older savegame ? I mean this doesn't sound as it would fall under DiD ;)

ReM 07-18-07 09:23 AM

Use no fatigue....your crew consists of grown-ups they know when to hit the sack!


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