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#1 |
Seaman
![]() Join Date: Jul 2007
Location: Romania
Posts: 38
Downloads: 11
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I`m playing GWX and SH3 Commander
![]() The thing is the commander has many models of fatigues for the crew grey wolves8 hours,rub1xtc,rub,no fatigue,defaul SH3 wich one do you use,and how exactly are you managing your crew curently playing on no fatigue and i want to change it By the way i went into scapa flow in th begining of the war,and got my hull break and i died ![]() i`ve read about these types of operations,one of these almost got Churchill killed in scapa,thank god the torpedoes didn`t go off. Are these kind of strategies viable?(not to really follow the course if you want to,go sink some other ships then return to patrol,and most important to go into ports and scare the nation by sinking its line ships etc etc) i can`t remember the ship`s name ![]() S! |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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I usually play with No Fatigue so can't offer any advice about the others.
BTW, the option for GWX 8hr is really null/void in this instance as it's the same as the GWX default installation. I would stay away from the Basic SH3 Fatigue model as I don't know if it will have adverse effects with GWX. So, I guess that leaves you with the RUB options. IIRC the RUB x1 option is optimized for 1xTC play.
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#3 |
Fleet Admiral
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I'm with Dan. Don't belive it's my job to make sure the crew are getting rack time. I've tried most of the models that are out there and those in SH3C are as good as you are gonna get with SHIII without an SDK.
If you do like dealing with tired whinging Sims like crew members who don't know when to go to bed then I'd stick with the GWX standard as it is as balanced as anything else out there. As far as strategies go you need to keep your eye on the clock and be careful where you put your excess crew when submerged. Before you go to sea get a spare qualified officer to help out with officer replacement. It helps if they have Repair quals as these will be helpful when you run into trouble. The best (least stressful) place is the diesel engine room, but even here they will fatigue so it's not a bad idea to get your watch crew into the rack straight away and stick fresh ones on duty in the engine rooms. At approx. every 7 hours start to look for "slackers" who can't hack the pace and swap em out for a rest. and try to make sure you have cycled everyone through by the 8 hour mark. Make sure that you reward your crew as well as the more encouragement they get in the form of promotions and medals the less fatigue affects them so find the sleepier members of your crew and give em a boost with a promotion or a medal when in port. What ever you do if you are running with any fatigue model, make sure that you alway's TC above 64x and that you never enter the crew management screen under TC cos it defaults to 32, (unless you change that with SH3C). |
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#4 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
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I have always played with no fatigue.....
I have two kids of my own and if I fire up SHIII I don't want to spend half the time babysitting a bunch of grown-up guys...
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#5 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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![]() Quote:
Nemo
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#6 |
Fleet Admiral
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Make sure you have at least 500 renown. Before you set off to go to sea go to the filing cabinet in the office and have a look at the sub image on the screen. You should have an officer in each station of the control room and one in the conning tower. There should also be an officer slot (a grey rectangle), free in both the forward and aft crew accommodation compartments. Check out what quals they have, If you have two guys already with repair then you won't need another one but if you have none or only one you are better off getting an officer with this qual.
Next check officers on hand in the barracks. If no one suits your needs, click on the awards link then back on the barracks link. This will refresh the list of crew in barracks and you can do this as many times as you like without penalty. Find an officer with the quals you need most and drag him into one of the empty slots. If he is one of the more experienced officers he will cost as much as 500 renown. It's worth it so grab him. When you've been at sea for a while on a patrol at lower TC's (64x and up no fatigue penalty is counted), you might notice an officer who is getting tired. This will usually be the Wacht Offizer and usually after combat, because that is more stressful than Control Room duty. Stick the tired guy into bed and then put your fresh "spare" officer to work. I also sometimes rested the Weapons Offizer when not near any targets to give me 2 "spares" and a fresh WO when things get cooking. Even though I play with no fatigue I still get a "spare" with Machinist and Repair quals and stick him to work in the engine room to keep things running smoothly. I don't bother about resting anyone cos they don't get fatigued. Gute Jagd! |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
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Thanks for the advice TarJak.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#8 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
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I use Hollywood.
The get tired after 8 hrs on duty, they recover after about 8 hrs of sleep in their bunks.
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#9 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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I don't mess with fatigue and play the way GWX has set it up. This simulates well crew improvement as it gains experience. (see the article Strategy for Survival posted on my webbie
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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I stick with default SH3 fatigue, so I can concentrate on getting more tonnage.
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#11 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
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no fatigue here. it is amazing how much more I enjoy the game with fatigue disabled.
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#12 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Interesting.
I found that running "no fatigue" takes quite a bit out of the game for me.. I use a custom fatigue model based on the "Living Crew" model and NYGM plus bits of a third. I like the crew management system in SH3 but I think I have always been in the minority on that point.
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#13 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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![]() Quote:
So it is a little half baked as the crew will only get tired if in 64x TC or whatever is set as 3D view TC. But if the crew would get fatigued in every TC setting it would be way too much work to manage all this stuff. So it's a bit of a cheap compromise they've chosen here. But as the crew management is really not a major part of the game it is okay as it is. All in all it makes you feel not so alone in the boat if you have some people to push around from time to time ![]() |
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#14 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Yes, a little automation might be nice.
My system is I rotate all crewman (for fatigue reasons) every 8 hours. 3d TC is set at 1024 so its a constant thing but I don't mind. Gives me a chance to catch up on radio messages, go to the bridge and check the weather, visibility, etc, etc. I also found the amount of crew resting areas to be inadequate so I "modded" the Damage Control area to be "fatigue free", i.e., they neither gain nor lose fatigue there. I didn't like the fact that a unassigned (off-duty) crewman would lose fatigue just because I had no where to put him. And modding the engine spaces (i.e., making the Electric Motor room a berth while the sub is on the surface) never worked for me. Some compartment setting I am missing I reckon.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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![]() Quote:
But when being DC'ed this should still be some hard work. But also a little unrealistic is that crew members sitting in the torpedo rooms doing absolutely nothing drop in fatigue too. Perhaps I will make the change you did in those two compartements and check if I like it. |
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