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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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Newbie with newbie questions
I just got SHIII and am a bit overwhelmed with the depth of the game -- especially the many mods out there.
Right now, I'm not looking for the most realistic simulation possible, just a fun and playable one. I'll slowly ratchet up the realism as I master the more basic parts. I've finished the academy and a couple of scenarios but no campaigns yet. I've read the SH3 Newbie Guide (http://www.subsim.com/radioroom/showthread.php?t=96026) and lots of other informative posts, but I'm wondering about mods. Which mods should I go ahead and install to get started on the right foot? What else should I know early on? Thanks and happy hunting! |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Me First ............welcome aboard and most would agree
start with GWX but read through the newbie guide and learn to use the search feature most questions have already been asked dozens of times M |
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#3 |
Canadian Wolf
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Welcome
![]() Lots of choices, don't forget to use JSGME ( mod enabler ), nice guide on how to here:http://forums.ubi.com/eve/forums/a/t...3?r=3031058373 RDP Last edited by ReallyDedPoet; 07-01-07 at 04:47 PM. |
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#4 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Yeah welcome!
Maybe you could try to master Vanilla SH III first and if you feel cocky install GWX and experience SH III as it was meant to be. GWX pretty much covers it all... All of us over here started with stock SH III so there's nothing to be ashamed of! ![]()
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Welcome Brojd!
I'd recommend do a few patrols with stock as training for GWX ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 |
Fleet Admiral
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Looks like you've got lots of advice. GWX is the way to go but to get the full benefit play some stock first. It will make you appreciate the difference. Fill yer boots matey!
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#7 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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Thanks, all. I'll get familiar with the stock game and then jump into the mods.
I'm personally not big on a lot of mods but wanted to know if there were any that were indispensable. I guess not. |
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#8 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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Okay, I've started a 1939 career and have run a few semi-successful patrols and have some random fragen:
-Does anyone ever use the command room? Or do you spend most of your time at the Nav station? -I have 49% realism set right now. I often get contacts 20-40 km away show up on my map. Are those contacts that are radioed in from other subs or airplanes? Or is that just a super-easy setting making the game easier? And what are the best ways to make contacts (I'm running a IIA now -- are my hydrophones worth anything, or should I always sit on the surface looking for targets)? -I've sunk a few neutral units. Whoops! Is that a big deal at all? Do I have to wait until I can ID a flag on each ship before I sink her? That can be tough tough tough, especially at night. -When sighting a plane, does everyone just DIVE DIVE DIVE? Is there any reason to stay on the surface and try to fight it out? And how deep do I need to be to keep a plane from spotting me? -I know that historically the U-Boats liked to conduct surfaced night attacks. How far away can my U-Boat be *seen* at night, assuming a minimal profile? Thanks! |
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#9 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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And I hate the crew management!
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#10 | |||||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Your hydrophones have a better range than your crew sight, conduct regular hydrophone check as not al targets are reported to the map. You may be missing a lot of targets. Quote:
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You can be a periscope depth and not be seen by planes, however, if you scopes are up and you are leaving a visible wake, they will spot you. Quote:
Eventually, your crew will get better and will fatique slower. Once you ae happy about mods etc, there are 2 options to remove fatigue altogether. SH3 Commander (read about it in the mods forum) & a cfg mod to remove 1.4b Stock fatigue.
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#11 | |
Canadian Wolf
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SH3 Commander is a standalone third party add-on: you do not need to enable it with the JoneSoft Generic Mod Enabler. - from the official site. http://www.users.on.net/~jscones/software/products.html View the read-me at the site, the d\l is there as well. Among other things, you can disable fatigue or modify it more to taste. Good Hunting ![]() RDP |
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#12 | ||||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Hi Brojd,
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Hope this helps. Good hunting, i. |
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#13 |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 6
Uploads: 0
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It certainly does take time to get used to everything. I got pretty much straight into GWX and haven't looked back, the people responsible have done a brilliant job with it. (Then again, I had graduated from SH2 so it wasn't quite as daunting as starting fresh).
As for standing in the control room, I tend to do it often. It seems to put the wind up that dude sitting on the planes the way he keeps twitching and looking over his shoulder. I'm convinced he's some sort of prison escapee running away to war. And now, the Tipperary song if you please..... |
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#14 | |||||
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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Note that I play with GWX and SH3commander, so answers below are represented in those mods.
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A tip: get accustomed to a sub. I like the VIIc best, because of very quick diving time and manouvrability. I get higher scores (more torps) in a IX, but also die more in them because of lower manouvrability, slower divetime and being a bigger target to hit. Good luck! |
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#15 |
Stowaway
Posts: n/a
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Already mentioned I know, but the best thing I ever did when playing stock SHIII was include SH3 Commander. Apart from the "uber" mods like GWX SH3 Commander has improved the game to no end - it allows you to do so much more with your career than you can with just the stock game.
Also, I spent nearly 4 to 5 months playing with the stock game before adding any mods but once you have played the game with even the smallest ones playing the game without them is never the same. My personal favourites are GWX and NYGM v2.2 |
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