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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Before it is relesed i would like to point a few little nothings that in my oppinion would benefit the game. I'm only starting this because GWX said 1.04 is the final version.
Positive boyance: It's accurate but shouldn't you be able to keep your depth once you press the "A" key, at a given speed? I remind you the "A" (default) key stands for "keep current depth" and should you not alter your speed, you should be able to keep the current depth. As it is, once you hit the "A" key you'll return to a depth in which the positive boyance effect will take place. ie if your are at 1 knots and order 90meters (but you know you really want 80m), once you pass 80m you'd hit the "A" key to keep 70'ish. You should keep 80. It's not a major issue though... Incorporation some different mods would do wonders for the game ie bigger dials and remember while doing so the white letters looks terrible in the white background. I have to have installed 2 different mods in addition to GWX just to be able to mavouver the U-boats with precision - "my favourite dials" and "tactical green" (note, i don't know the real name for the "my favourite dials" mod. i'm sorry). This is not getting us any new subsim members as you can imagine. Sometimes it seems patrol crafts pin-point my depth without using a sonar ping. I don't see how this could happen. Altough this isnt confirmed. Maybe they got lucky? Is it a standard proceedure for the AI to aim to the bottom. Duh then again, how would they be sure? My 2 cents. Thank you for reading
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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