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#1 |
Sparky
![]() Join Date: Mar 2002
Location: Here
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It is possible, under GWX 1.03, 100% realism. Only extremely difficult. I found that out on my last patrol. I spoted a large convoy. Calculated intercept course and all normal. It was a beautiful day, calm seas and clear as it can get. Guess i was really lucky that time (or not). First a frigates comes ahead. I don't know if it spotted my periscope as i was calculating speed and AoB (i didnt use the reported one because she seemed faster from the start) or it just heard me. I remember the plan was to let this frigate pass by, have a couple fish in the water to meet the larger ship and get out. I had plenty of depth so i was confortable. Well, to my surprise she starts pinging me! "OOpss you've messed up" i thought as i dived. Then i decided i wanted to be aggresive and try my luck. Periscope depth and i started running flank away from the frigate as it was persuing me. As she made 180º i lanched one magnetic triggered fish towards her. Bang, hit, she was going down. I noticed there was only Two more warships in the pack and one was a slow moving aux cruiser! I sank the other frigate pretty much the same way although this one tried to avoid my stern shot (i dived for the entire reload time changing speeds and depths always presuing the convoy (7knots) underwater) but failed. Then the aux cruiser. 2 Torpedos bang, she's dead. Now i have found myself ALOT of lone, unarmed (1940) merchants! Surface the boat! I was blowing 91 000 + tons on my first sight of enemies. The topic part now: If you point directly at the watermark (you must have a splash in the water) you can sink even the most powerful vessel easly. I've broke a large tanker in half with only 2 or 3 deck gun shots. On a side note, the way i cleared the opposition isnt really hard to do even in 100% realism as i did. That is wrong. For some reason they didn't fire at my periscope but once. I think there was a frigate and a much smaller warship i can't recall. Please comment.
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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I found, if you have an officer and petty officer as qualified gunners, you will often sink a ship with very few shots.
Now, that my guy are VERY good, the merchies are mostly all armed and pretty lethal. My gunners play Skat and peel potatoes, dreaming of the good old days of sinking large tonnage by deck gun alone. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#3 |
Stowaway
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Yep it works. I also have qualified gunners and recently sunk with 3-4 hits into bow/screw 10k merchant. But that would be the end of good times, its February 1941 now...
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#4 |
Sparky
![]() Join Date: Mar 2002
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I never thought of letting the officers take my fun away. Noone but me gets anyway near the deck gun
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#5 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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:rotfl: :rotfl: :rotfl:
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#6 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#7 |
Chief of the Boat
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Enjoy the good times whilst you can....after 41 the only non-armed merchants your likely to come across are lone sailings (usually small merchants)
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#8 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
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I'm in 1943, so My deck gunners only get to come out and play once or twice during a cruise, and then we still take most of the ammo home with us.
![]() I remember the good old days too! ![]() |
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#9 |
Sparky
![]() Join Date: Mar 2002
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Btw people, whats the best way to ensure a torpedo kill with in very cloudy weather 100% realism? cant see much and AoB is a nightmare let alone the little time i have to enter the data... Periscope TDC helps but i usually get AoB by plotting and roughly guessing it does no good if the target is zig zagging at 1400m distance. Do you suggest a surface attack?
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#10 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
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" and the sods now shoot back at me very unsporting that is "
:rotfl:
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#11 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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When the merchant is armed, I personally aim for the deckgun first, usually from around 2km away.
A few hits, and it's destroyed...then I let my guncrew have their fun on the waterline, while I sit back and enjoy! ![]()
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#12 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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Ive had quite a few 1 - 2 hit sinkings with GWX. I've generally found that long shots from 4000+ meters seems to do way more damage than point blank shots.
Could be my imagination too.:hmm: |
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#13 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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I usually start shooting at 5000m out. But alas, last patrol they were arming the merchants..........
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