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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#2 | |
Stowaway
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Although it's annoying when you fire 4 tubes at a docked ship and none of it works, don't know if it's to shallow for the game or something... |
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#3 |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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Now try to do it in 1942.
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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IS this vanilla or GWX?
You may get lucky once, maybe twice. In the end, shallow water will kill you. ![]()
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#5 |
Ocean Warrior
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Good suggestion. ..GWX, and in 1942..... Reast in peace, mate.....
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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I don't raid harbours because the SH3 bugs (like destroyers running into piers) make it way too easy and also because except the raid of Prien in Scapa Flow it was not done historically.
On the other side, there were missions for U boats to lay mines in and around harbours which are not taken into account in SH3...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#7 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
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I have 2 different careers going. One where I follow BDU's orders and the other who is a maverick and does what he wants, ie: raiding harbors.
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#8 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Its GWX and 1940. Don't get me wrong, the second try costed me dectection and a failed dc attack. Them the destroyers crashed in the structure as it was turning around. I wish there was a way to fix it but. When i went there i was under the impression slow speed and silent running granted me "invisibility". Not
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#9 | |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
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Daddy cool ![]() |
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