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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2006
Posts: 40
Downloads: 3
Uploads: 0
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I was playing GW and wanted to try this one but its really hard. You can't get near any convoys in 1940 You can't see them and cant get near them without being seen and the destroyers are hard to get away from I feel like i am playing in 1944 in 1940. I cant plot a course as i have no way of knowing there distance or direction. why don't my sonar work?
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#2 |
Seaman
![]() Join Date: Sep 2006
Posts: 40
Downloads: 3
Uploads: 0
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Also I seam to get stuck where i can only use speed 1 which is way to slow. how do i fix that?
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#3 |
Seaman
![]() Join Date: Sep 2006
Posts: 40
Downloads: 3
Uploads: 0
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ok the mod is seriously bugged how do i stop flooding? and why are ther so few guys for repairs?
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#4 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Whoa slow down a second.
Yes the mod adds difficulty as for the other questions look through the NYGM sticky here: http://www.subsim.com/radioroom/showthread.php?t=97459 Perhaps you can find sreach or ask there.
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#5 |
Pacific Aces Dev Team
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Or read the reame carefully! Yes it is a long read, but you will see there the answers to everything you are asking...the mod is hard, but far from impossible
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One day I will return to sea ... |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Having played both NYGM and GWX (back to the first one at the moment) I don't find one overall more difficult than the other once you understand how they work (worth reading the doc in both cases) And it is not bugged...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#7 | |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
Uploads: 0
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![]() (member of the realism police) ... The enemy is pinging us sir ... |
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#8 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Welcome to the Club !!!
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#9 |
Seaman
![]() Join Date: Sep 2006
Posts: 40
Downloads: 3
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I Read the read me and now I understand what is happening. I am giving it another go.
I am playing on 80% I seam to have trouble with manual target and identification. I was playing on64% so its much harder now getting into positon. It would be really hard if i could not get ranges at long distances. Also is there any benifit to doing the patrol missions? Since there is no renown issued for it. Or does this mod spawn ships there? GWX doesn't seam to. |
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#10 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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No real benefit for grid patrol, this is why I usually play alternate missions generated with SH3 Gen or free hunt...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#11 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Your grids are based on historical patrol areas Normally some shipping will route through or very close to that area As posted above If you are using NYGM you dont need to go to it anyway Free hunt as Corsair said ![]() |
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