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Old 04-28-07, 02:42 PM   #1
PrienU-47
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Default Need Help - SH3 Grey Wolves - No Orange Circle when Submerged :(

Hi fellas,

New to the forum so Hi to everyone !!

I have just purchased the stock SH3 (yes I know, should have done it ages ago) but wow what a game. I have also modded it to the GWX expansion and this is simply awesome - words fail me.

One small query though, what happened to that handy little orange circle in GWX when one is submerged that helps you guide your way around?

I have only been playing the game a few days and I will be moving away from using the circle, but for now, given my noob status, it was kind of helpful.

Is there any way to re-activate it in the Greywolves mod?

Many Thanks in Advance Guys

Prien
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Old 04-28-07, 02:56 PM   #2
Canovaro
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In the stock game you can turn it off with:
ctrl+del (numpad del)

Maybe you can it on that way?
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Old 04-28-07, 02:58 PM   #3
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Welcome PrienU-47 Here it is http://hosted.filefront.com/Hakahura/

Put it in your data\misc folder.
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Old 04-28-07, 02:59 PM   #4
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Wellcome aboard

Quote:
what happened to that handy little orange circle in GWX when one is submerged that helps you guide your way around?
It was removed for realism's sake

Quote:
Is there any way to re-activate it in the Greywolves mod?
Theoretically, if you have backed up SH3 before installing GWX, it all is a matter of using the original "Umark" file found in SilentHunterIII/Data/Misc
and overwriting with it the GWX file with the same name.

Good hunting
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Old 04-28-07, 03:13 PM   #5
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Welcome aboard kaleun
Enjoy the GWXperience
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Old 12-19-07, 11:20 AM   #6
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Sorry Folks

It doesn't work in GWX2

It was already in data\misc

I over wrote it with new umark and it still doesn't show.
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Old 12-19-07, 11:39 AM   #7
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That's odd,it worked fine for me....
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Old 12-19-07, 11:41 AM   #8
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Here is a JSGME ready version http://files.filefront.com/Visible+U.../fileinfo.html
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Old 12-19-07, 11:51 AM   #9
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Quote:
Originally Posted by Hitman
It was removed for realism's sake
Realism???

Sure, it's unrealistic to have the u-mark in the external view!:rotfl:
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Old 12-19-07, 01:01 PM   #10
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Quote:
Originally Posted by FIREWALL
Sorry Folks

It doesn't work in GWX2

It was already in data\misc

I over wrote it with new umark and it still doesn't show.
I gotta disagree there matey

Either cut and paste into:

C:\Program Files\Ubisoft\GWX 2\data\Misc

Or d/l the JSGME version from my sig


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Old 12-19-07, 02:18 PM   #11
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I just downloaded from Penelope's JSGME link ( thank you P) and tried it, and it works fine in GWX.2..
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Old 12-19-07, 02:52 PM   #12
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Quote:
Originally Posted by She-Wolf
I just downloaded from Penelope's JSGME link ( thank you P) and tried it, and it works fine in GWX.2..

I did the same and restarted rig and it works.

Thx from me too!
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Old 12-19-07, 02:54 PM   #13
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Hitman
It was removed for realism's sake
Realism???

Sure, it's unrealistic to have the u-mark in the external view!:rotfl:
easy with that sword steve your gonna cut someone.
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Old 12-19-07, 03:19 PM   #14
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Sure, it's unrealistic to have the u-mark in the external view!:rotfl:[/quote]

Maybe, but although GWX 2 is AWESOME within the confines of computer gaming, it is by its very nature, unrealistic when compared to the realities of submarine warfare 1939-45.

I don't think the presence or absence of the umark either adds or detracts with regard to authenticity.
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Old 12-19-07, 04:11 PM   #15
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I think it's purely down to individual taste.
Personally speaking I think it detracts from the immersion of the game, but I've no problem if that's what some people prefer. Hell!! I keep it on my FF account for the very reason, some people enjoy the mods, but prefer to know the exact location of their sub to boot



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