SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-24-07, 09:21 PM   #1
UnterseeBoogeyMan
Ensign
 
Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
Default Convoy ambush tactics - 2 choices

shadowing a convoy at dusk, will attack at dark. It's 1939, I use impact torpedoes only, becuase I know magnetic isn't reliable until after the Norway invasion. I want to fire a spread of torpedoes and get two targets before hauling out of there. The risk is hitting target not quite 90 degrees to it's hull, and the torpedo at risk of not exploding.
Given the time period, i'm seeking advice; better to get in close, take the sure kill at 1000 meters or go fr two at 1500 to 2000? thoughts?
UnterseeBoogeyMan is offline   Reply With Quote
Old 04-24-07, 09:33 PM   #2
blue3golf
Weps
 
Join Date: Jan 2006
Location: Traverse City, MI
Posts: 352
Downloads: 0
Uploads: 0
Default

I would shoot for both as long as the impact angle is anywhere between 45 and 90 degrees, sometimes less. If they're fat targets then maybe try to reposition to get better angles. Thats just me. If torpedoes don't go off, hopefully out of 4 they're not all duds. Should still get something.
blue3golf is offline   Reply With Quote
Old 04-24-07, 09:53 PM   #3
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Early in the war, duds are a problem. A good AOB is more important than distance. I choose two targets. Fire 2 torps at the more distant one first. Then fire the second pair --dive deep quickly then go to 1 knot once you have reached 60 meters. If DDs come after you, go to flank speed and continue dive when DD is on top of you.

Good luck!
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 04-25-07, 01:00 AM   #4
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Get your AOB sorted and in 1939 get as close as possible. If they weather is good enough, set the torpedo depth at ~1m below the keel depth of your target and use a magnetic pistol. You AOB then won't matter quite so much, but you may still get misses and duds that early in the war.

I now ususally only use magnetics when the AOB can't be fixed by manouver and find it quite effective on DD's in attack runs at short (<500m) ranges.
TarJak is offline   Reply With Quote
Old 04-25-07, 01:05 AM   #5
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

The distance really doesn't matter that much. Sank two light cruisers in the running patrol with impact pistols from around 3000 meters.
Kaleun Cook is offline   Reply With Quote
Old 04-25-07, 02:15 AM   #6
Maraz
Navy Dude
 
Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kaleun Cook
The distance really doesn't matter that much. Sank two light cruisers in the running patrol with impact pistols from around 3000 meters.
With WO assistance or not?

If you are manually computing your solution, a small AOB or Speed error counts little if the target is close, counts much more (up to cause a miss) if the target is far.

Maraz
__________________

First career: VIIB
U-54
Current career (Black Sea): IID U-24

GWX 2.1, U-Jagd Tools, 100% difficulty, manual targeting, DiD,

Maraz is offline   Reply With Quote
Old 04-25-07, 02:42 AM   #7
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

AoB is the biggest one. If you scout out the Convoy ahead of time before dark then you will know the course and with the course you can easily calculate exact AoB. Also advanced scouting gives you accurate speed. With those two in hand range makes little difference so long as your approximation is in the same ballpark.

Also, when attacking a convoy using single torpedoes is not in keeping with realistic occurences. While Otto and the other early war aces would use the "one torpedo, one ship" policy, that was only when they could be in the midst of the convoy and fire at point blank range.

Mostly, however, kaleuns used spread shots to ensure multiple hits and sinkings. A spread shot is more forgiving for inaccurate solutions and it also has a good chance of hitting something behind the target if you miss.
__________________


P_Funk is offline   Reply With Quote
Old 04-25-07, 05:32 PM   #8
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

i didnt have seen a convoy at my career

but in multyplayer i play with my bro (beleve it or not he is 7 years old and almoast a pro) and fight at 100% realism,large convoys,escorts and planes.

we attack at the front (escorts first) with torpedoes.
then we surface and use the deck gun and torpedoes.

most of the convoy is destroyed when we run out of ammo and torpedoes
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 04-25-07, 05:53 PM   #9
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

Quote:
With WO assistance or not?
Well, without WO assistance but with automatic targeting (I never understood why that is split into two points in the realism menu). So I'd say the comp did it for me (but it didn't work for the first of two torpedoes shot at the first cruiser for some reason). Of course it's easier if you are closer and especially when targeting manually.
Kaleun Cook is offline   Reply With Quote
Old 04-25-07, 06:01 PM   #10
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by Kaleun Cook
Quote:
With WO assistance or not?
Well, without WO assistance but with automatic targeting (I never understood why that is split into two points in the realism menu). So I'd say the comp did it for me (but it didn't work for the first of two torpedoes shot at the first cruiser for some reason). Of course it's easier if you are closer and especially when targeting manually.
Well there are two reasons that an auto-TDC torpedo can miss. The first is that you should open outer doors before you fire because the delay in opening them after you hit fire throws off the targeting solution. Secondly there is a stock bug not solved by any patch that causes the TDC to read the torpedo speed differently from what it is. So if your steam torpedo is set to fast the bug might make it so that it calculates it as if it were going slow. The solution to this is to just click the speed to fast every time you fire just to reset the TDC.

I couldn't figure out why I was missing at first when I started to play way back in 05. I read a few threads and suddenly Aotu-TDC really started to seem like a cheat.

The torpedo speed bug however and the outer doors thing are both relavent to manual as well.
__________________


P_Funk is offline   Reply With Quote
Old 04-25-07, 06:08 PM   #11
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

Must have been that bug then. Well I tried to fire manually sometimes but that's just too much stuff to do for me since I'm not really a hardcore realism player in that case.
Kaleun Cook is offline   Reply With Quote
Old 04-25-07, 07:09 PM   #12
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

at my career i dont play with full realism either.
it only becouse my little bro loves to play with full realism.

if i play a full realism career i die from the moment i meet a destroyer.
when im not on 100% realism he die's
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 04-25-07, 11:25 PM   #13
UnterseeBoogeyMan
Ensign
 
Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
Default

1st off, I do not use WO assistance but I do have assisted targeting; in other words the only thing the computer does for me is calc range, aob and speed then I do the rest. 90% realism.

thanks for all the input guys, I did finally lean towards the sure kill. Got within 1500 of my target 10 degrees to port, is when I opened the doors and fired. It was a large merchant. My first shot went just ahead of the engine room where I guessed the fuel cells would be. My next shot I aimed at the rudder. Depth was half the depth of the draft (>4.5). Each shot was a second apart. I immediately went down to 100 meters, silent running at 1 knot, didn't even stick around to watch the fireworks. I was at 20 meters when the first explosion went off, then the 2nd at 30 meters. Then I heard my officer say she's sinking. I decide to head S, since the approach of the nearest Black Swan DD is SE.

I try to give him a small profile if he's pinging. He continues on his SE course past me and when he's 150 degrees to my portside, he turns around and heads northwest. I am at 60 meters depth now and I hear him at high speed pinging away. He does this racetrack for about 5 more laps then gives up, speeding up to get to the front of the convoy again. I change course due East, the convoy is heading 002 North. At this point, I will wait for the Black Swan DD in the rear to put 8 km on me. By then, I will surface, reload torpedoes, and make one more attack in the dark. I hope to shadow this convoy until I burn up all my torpedoes. I have 8 left.


The price for not sticking around for the explosion paid off, becuase I can make another attack at night. Leaving before they got spooked seemed to help me. Otherwise, those DDs can be on you like Sauerkraut on Brautwurst.
UnterseeBoogeyMan is offline   Reply With Quote
Old 04-25-07, 11:43 PM   #14
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by UnterseeBoogeyMan
The price for not sticking around for the explosion paid off, becuase I can make another attack at night. Leaving before they got spooked seemed to help me.
Now you've got her figured out!

Smart man.
__________________


P_Funk is offline   Reply With Quote
Old 04-26-07, 01:23 AM   #15
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default

Quote:
Brautwurst
It's Bratwurst! Do not ever dare to misspell this holy german meal again!

J/k of course. Well, I think you did everything right. Since the juicy tankers sometimes sail in the middle of the convoy I often get too close to the ships on the sides. Suddenly there are 10+ lightfingers pointed on the boat and a lot of shelling flying around. I think 1 - 1,5 km is the best distance.
Kaleun Cook is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.