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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
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I know some modders have inspected the sensor configurations of US subs, trying to fix radar issues, etc.
Has anyone had a look at the sensors for Japanese ships, namely destroyers and other escorts? Based on discussions in the main forum and my own experience, it appears that on the surface Japanese destroyers always see you first, as if they had super lookouts or radar turned on. I always spot them headed right at me like they knew I was there long before they became visible. I'm worried that either their visual compability is mistakenly parameterized or they actually have radar (which they shouldn't). |
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#2 |
Navy Seal
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You can adjust the visual detection values in data/cfg/sim.cfg
Look here: http://www.subsim.com/radioroom/showthread.php?t=111395 Ducimius wrote some very nice instructions. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I haven't experienced this at all. I've dived in front of them (hull up) many times thinking they were headed my way with a bone in their teeth only to have them turn and keep sweeping in front of their charges.
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#4 |
Navy Seal
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No, I did experience and I did tweak it. It can be a factor, though my tweak centred mostly on improving my own crew's eyes a little with sensors.cfg, too.
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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how do the fog modifiers work. I see some sim.cfg files people have modded and they have increased this:
[Visual] Detection time=0.25 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=2.0 ;[>=0] Light factor=2.25 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=150 ;[m2] Enemy speed factor=8 ;[kt] Thermal Layer Signal Attenuation=1.0 The fog factor, and all these other variables.. Det time = easy.. second until detection Sensitivity.. = scales detection time to range.. Fog factor = ?? Higher = AI finds it harder to see in fog.. or easier Light factor = ?? Daylight? 2.25 = easier... Waves = rough sea effect but changing this # up or down makes it harder or easier? surface factor = must be size of target - larger easier to spot... |
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#6 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
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Thanks, guys, I will check that file out.
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#7 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
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Bad news.
It appears that escorts (at least in the 1943 photo recon mission I tested) have radar enabled. Borking the radar in the sim.cfg file leads to normal visual detection behavior (I see them before they see me). I'll start a new thread to address this. |
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