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#1 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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Torpedo/gun qualifications should be useful for Weapon Officer ?
Watchman for Watch Officers and Watch NCOs ? Is Gun qualification of any use for officer on bridge ? Torpedo for Torpedo NCOs ? Repair/Machinist for Chief Engineer ? Or both ? Machinist for Engine room NCOs ? Helmsman should be useful for Navigator Officer and Control room NCOs, but it's said it's useless ? Flak NCO if wanting to have specialized Flak-guy ? Radio Qualification for Sonar & Radio NCOs ? Is that useful for Sonar operator ? I don't think Radioman is very important before Radar...or is he ? |
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#2 |
Chief of the Boat
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All qualifications are useful
![]() My ranking of priority would start with Sonar and end with Helmsman ![]() |
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#3 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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I'm rather new to sh3 so better listen to the veterans here but this is how I upgrade the men:
First I let the navigation officer become my repair expert (the LI could do this job as well but there has to be an officer on the rudders so I ignore him). Then I get a new officer to make him my machinist. Then I give the sonar knowledge to a NCO. After that I make the weapons officer an torpedo expert to reduce the loading times. Most of the time I have him in the front restroom so he might also become a medic later to reduce refreshing time of the men. The watch officer gets deck gun skills. And then... well, I never lived long enough to decide who to upgrade after that. ![]() |
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#4 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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__________________
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#5 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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Thanks !! Will check !!
By the way, I like my usual watch officers have Repair qualification, so they can lead repairs when submerged (obviously one doesn't need watch officer then...:p) |
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#6 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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But he might want to rest then :p
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#7 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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#8 |
Officer
![]() Join Date: Oct 2006
Location: San Diego, CA.
Posts: 246
Downloads: 0
Uploads: 0
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I go for at least 2 sonar quals, 4 flak quals, 4 torpedo quals, 2 machinist and 2 gunner quals. My watch officer has Watch, Gunner & Flak quals; Chief Engineer has Machinery, Repair & Torpedo quals. I don't remember what else my other officers have besides Medical & Helmsman (Last qual).. But Sonar is most important!!
Good Hunting!! |
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