SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-28-07, 01:57 PM   #1
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default I hate electric torpedoes!!!!!

Yeah you probably think i'm mad not liking them, because they don't leave a wake, besides that, that's their only advantage i reckon!!!

their real killer is their speed......they're too friggin slow!!!!!


I just made the calculations for the perfect shot on a trap steamer and let loose 2 elecy torps on it.....by the time they reached the ship, the steamer was already ahead of them and they missed!!!!

I know my calcs for this shot were fine.....mark my words if they were steamers, set to FAST speed, visible wake or not.....that steamer would have never seen another sunrise!!!!!

NOTE: and I even fired slightly "ahead" of the steamer to guarantee a hit, which always works with steamers
anyone else not like electric torpedoes?
ddiplock is offline   Reply With Quote
Old 03-28-07, 02:19 PM   #2
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
I like the T1 steamers. Not to crazy about the electric eels either.
I don't hate them, they have one advantage. But still prefer steamers. What I don't like is when you resupply not in home-port you get them and can't swap them out.
__________________
danurve is offline   Reply With Quote
Old 03-28-07, 02:23 PM   #3
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Get some T4 & 5's shoot them in the general direction and those baby's will sniff out your nearest prey and good night.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 03-28-07, 02:25 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

There is a *nasty* stock sh3 bug that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select the torpedo. This will update the gyro with the new torpedo speed.

EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tube #3 containing a Type III Electric Torpedo that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS THE TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot.
Ducimus is offline   Reply With Quote
Old 03-28-07, 02:51 PM   #5
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Ducimus; I have almost fell out of my chair.
You are serious? It would explain a few patrol f-ups.
__________________
danurve is offline   Reply With Quote
Old 03-28-07, 03:10 PM   #6
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Ducimus beat me to the punch. Strange bug it is on the electric torps. After I hit the speed switch...torps ran hot true and to target
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 03-28-07, 03:40 PM   #7
Huxy
Seaman
 
Join Date: Mar 2007
Location: Norway
Posts: 34
Downloads: 0
Uploads: 0
Default

I fired a torp once (steamer) I didn't hit the ship The Torpedo went in the middle of the propellor and the rudder... How on earth is that possible? >_>


-Huxy
__________________


'I lost my mind, And I don't miss it'
Huxy is offline   Reply With Quote
Old 03-28-07, 04:23 PM   #8
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Once you understand that bug, and how to avoid it, the "hate" for electric fish, turns into a "love".
Ducimus is offline   Reply With Quote
Old 03-28-07, 07:22 PM   #9
Kpt. Kozloff
Frogman
 
Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
Uploads: 0
Default

I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.
Well there it is, you learn every day.
__________________

GWX1.03/Cmdr2.7/plus all sorts of tweaks
Kpt. Kozloff is offline   Reply With Quote
Old 03-28-07, 09:30 PM   #10
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Kozloff
I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.
Well there it is, you learn every day.
The thing is that speed in SH3 is like speed everywhere else: its nice but it isn't always the best. Being patient enough to make sure that your calculations are perfect so that a slower electric torpedo will hit is worth it for day attacks. And that friggin bug has ruined me alot. Even the other night in the midst a frantic attack I quickly went to fire an elec at a target of opportunity but forgot the bug in the mad TDC changes. I realised it the second I fired. It happens to everyone. A little patience and I'd have remembered and gotten it right.

Don't neglect the elec.
__________________


P_Funk is offline   Reply With Quote
Old 03-28-07, 11:05 PM   #11
vasmann
Mate
 
Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
Downloads: 37
Uploads: 0
Default

Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Kpt. Kozloff
I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.
Well there it is, you learn every day.
The thing is that speed in SH3 is like speed everywhere else: its nice but it isn't always the best. Being patient enough to make sure that your calculations are perfect so that a slower electric torpedo will hit is worth it for day attacks. And that friggin bug has ruined me alot. Even the other night in the midst a frantic attack I quickly went to fire an elec at a target of opportunity but forgot the bug in the mad TDC changes. I realised it the second I fired. It happens to everyone. A little patience and I'd have remembered and gotten it right.

Don't neglect the elec.
May be ask modders to make little mod? In the periscope view, beyond red torpedo launch buttons make RED CAUTION "CHECK TORPEDO SPEED!"
vasmann is offline   Reply With Quote
Old 03-28-07, 11:18 PM   #12
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.

I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem.
bookworm_020 is offline   Reply With Quote
Old 03-28-07, 11:52 PM   #13
NightCrawler
Engineer
 
Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
Default My trick with Electric torps

As we all know, T1 will leave a line behind and a Electric not...

I dont like the electric iether because they are slow...
But.....

A perfect way to use the Electric torps is..
When you head on the convoy, see a DD comming straight to you, set the T2 torp at 2 and raise your scope at max(HERE I AM...) the DD will go faster straight toward you, and you can use the T2 torp, and make a bow-shot...
Bow-shot are very deadly for a DD... 1 torp and that DD is wasted specialy the bow, the water will comes in very fast.... and the DD will sink fast...

But.. to use the T2, the water have to be dead-calm otherwise it will blows-up half way...

My second mission i will have some T2 torps as test-torp, and i will try that trick...
It works in SHII, so why not in SHIII


But after that mission i make sure that most of the torps will be T1 and and will have 3 T2 torps in case of deadcalm water...

Will see
NightCrawler is offline   Reply With Quote
Old 03-29-07, 01:15 AM   #14
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by bookworm_020
A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.

I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem.
I was fully loaded with electric torpedos at the time bloody things
ddiplock is offline   Reply With Quote
Old 03-29-07, 02:34 AM   #15
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

I don't like electric either because it's a bit harder to view them in external view.

And fast torpedoes have a bigger chance of hitting a target than slow torpedoes.

It seems to me that T2's go off prematurely more often than T1's when set to magnetic pistol but I'm not sure about that. Could be that it happens because they spend more time because they're always at 30 kts.
Canovaro is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.