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I hate electric torpedoes!!!!!
Yeah you probably think i'm mad not liking them, because they don't leave a wake, besides that, that's their only advantage i reckon!!!
their real killer is their speed......they're too friggin slow!!!!! :damn: I just made the calculations for the perfect shot on a trap steamer and let loose 2 elecy torps on it.....by the time they reached the ship, the steamer was already ahead of them and they missed!!!! I know my calcs for this shot were fine.....mark my words if they were steamers, set to FAST speed, visible wake or not.....that steamer would have never seen another sunrise!!!!! NOTE: and I even fired slightly "ahead" of the steamer to guarantee a hit, which always works with steamers :) anyone else not like electric torpedoes? |
I like the T1 steamers. Not to crazy about the electric eels either.
I don't hate them, they have one advantage. But still prefer steamers. What I don't like is when you resupply not in home-port you get them and can't swap them out. |
Get some T4 & 5's shoot them in the general direction and those baby's will sniff out your nearest prey and good night.
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There is a *nasty* stock sh3 bug that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select the torpedo. This will update the gyro with the new torpedo speed.
EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tube #3 containing a Type III Electric Torpedo that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS THE TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot. |
Ducimus; I have almost fell out of my chair.
You are serious? It would explain a few patrol f-ups. |
Ducimus beat me to the punch. Strange bug it is on the electric torps. After I hit the speed switch...torps ran hot true and to target:rock:
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I fired a torp once (steamer) I didn't hit the ship The Torpedo went in the middle of the propellor and the rudder... How on earth is that possible? >_>
-Huxy |
Once you understand that bug, and how to avoid it, the "hate" for electric fish, turns into a "love".
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I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go... Still love the speed options of T1's though. Thanks for the tip Ducimus.:up: Well there it is, you learn every day. |
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Don't neglect the elec. |
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A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.
I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem. |
My trick with Electric torps
As we all know, T1 will leave a line behind and a Electric not...
I dont like the electric iether because they are slow... But..... A perfect way to use the Electric torps is.. When you head on the convoy, see a DD comming straight to you, set the T2 torp at 2 and raise your scope at max(HERE I AM...) the DD will go faster straight toward you, and you can use the T2 torp, and make a bow-shot... Bow-shot are very deadly for a DD... 1 torp and that DD is wasted specialy the bow, the water will comes in very fast.... and the DD will sink fast... But.. to use the T2, the water have to be dead-calm otherwise it will blows-up half way... My second mission i will have some T2 torps as test-torp, and i will try that trick... It works in SHII, so why not in SHIII But after that mission i make sure that most of the torps will be T1 and and will have 3 T2 torps in case of deadcalm water... Will see |
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I don't like electric either because it's a bit harder to view them in external view. :oops:
And fast torpedoes have a bigger chance of hitting a target than slow torpedoes. It seems to me that T2's go off prematurely more often than T1's when set to magnetic pistol but I'm not sure about that. Could be that it happens because they spend more time because they're always at 30 kts. |
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