SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-07, 06:30 PM   #1
Koinonos
Gunner
 
Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
Default Sea Floor Rocks - not interpreted as real

As a test I had my porpise sub go down to periscope depth (15 ft) and watch several times how the sub went directly through the middle of several large sea floor rocks with no contact and no collision.

It appears they are for window dressing only.. albeit very nice window dressing. But it is a little bit of an immersion killer to see one's submarine cruising through the middle of rocks.. ;-)

Maybe someone can eventually make a mod where they give it the same value type as the top of subnets when you drive over one.

Koinonos is offline   Reply With Quote
Old 03-22-07, 08:16 PM   #2
nattydread
Captain
 
Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
Default

yuck!! Thats something I'd certainly like to see fixed.
nattydread is offline   Reply With Quote
Old 03-22-07, 08:21 PM   #3
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

The model of the seafloor is where the rocks & plants are. You cant hit them because then the devs would need to make the water deeper in points where it should not be deeper (harbors for example). They had to make a compromise. Doesnt bother me as I play with external camera only for screenshot purposes, so I wont be seeing the seabed too much.
Dowly is offline   Reply With Quote
Old 03-22-07, 10:42 PM   #4
Sonoboy
Planesman
 
Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
Default

With all the collision modeling for each individual rock, don't you think it will lag the game quite a bit?
Sonoboy is offline   Reply With Quote
Old 03-23-07, 12:47 AM   #5
Dantenoc
Captain
 
Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
Default

This issue is not so big... you're not supposed to use the external cam extensibly anyway. It's just eyecandy in an effort to draw in the casual gamer (who won't mind stuff like this anyway)
Dantenoc is offline   Reply With Quote
Old 03-23-07, 01:20 AM   #6
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by shanec
As a test I had my porpise sub go down to periscope depth (15 ft) and ...
15 feet!? Good way to get a sun tan at periscope depth I guess.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 03-23-07, 01:35 AM   #7
Tigrone
Commander
 
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
Check nvdrifter's post on removing them.

Yes, it really does improve frame rate.

http://www.subsim.com/radioroom/showthread.php?t=108443
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them.

I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea.

Last edited by Tigrone; 03-23-07 at 01:36 AM. Reason: correct spelling error
Tigrone is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.