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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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Hi,
I've setup a demo mission to try out the behaviour during air combat: I've created a F14 against a Su27, separated ~100nm. When they detect each other via radar they launch a lot of missiles against each other, even if they are far out of range. I've even saw a missile, which turned back and disappeared! I know, that DW is not an air combat simulator, but this behaviour is a little too weird! Is this a known bug in the engine and can't be modded etc? I'm using the last LWAMI version. |
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#2 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#3 |
Admiral
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Can't be modded as in it cannot be modded or it can be modded?
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#4 |
Ocean Warrior
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Cannot be modded.
Attack behavior for aircraft and ships is fixed in the engine. Cheers, David
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
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Can't does not = can. ![]()
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#6 |
Admiral
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Just a grammar check.
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#7 | |
Naval Royalty
![]() Join Date: Jun 2005
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My biggest gripes with the sim have to do with it's handling of aircraft. It's all screwed up at this point.
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#8 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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Ok, I just wonder, why this problem then wasn't addressed in the latest patch, but perhaps there will be a future one....
But at least there is some 'kind' of air battle ![]() |
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#9 | |
Naval Royalty
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#10 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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additional question: EW (jamming) is not modelled in DW, is it?
Just wondering, because the prowler is available....:hmm: |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
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SCS specifically took it out of DW.
There are traces of it all over the database, but the majority has been simply cut out and there is no EW function in the engine at all. Cheers, David
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