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strange air combat behaviour
Hi,
I've setup a demo mission to try out the behaviour during air combat: I've created a F14 against a Su27, separated ~100nm. When they detect each other via radar they launch a lot of missiles against each other, even if they are far out of range. I've even saw a missile, which turned back and disappeared! I know, that DW is not an air combat simulator, but this behaviour is a little too weird! Is this a known bug in the engine and can't be modded etc? I'm using the last LWAMI version. |
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Can't be modded as in it cannot be modded or it can be modded?
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Cannot be modded.
Attack behavior for aircraft and ships is fixed in the engine. Cheers, David |
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Can't does not = can. :roll: |
Just a grammar check.
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My biggest gripes with the sim have to do with it's handling of aircraft. It's all screwed up at this point.
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Ok, I just wonder, why this problem then wasn't addressed in the latest patch, but perhaps there will be a future one....
But at least there is some 'kind' of air battle :lol: available and that's all what I need. |
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additional question: EW (jamming) is not modelled in DW, is it?
Just wondering, because the prowler is available....:hmm: |
SCS specifically took it out of DW.
There are traces of it all over the database, but the majority has been simply cut out and there is no EW function in the engine at all. Cheers, David |
I tried this out in a mission I was designing once in SC, which I ported to DW. In SC. The planes did really weird stuff like flew up to such an altitute that they would be in orbit if the game allowed such and "flew" down to "altitudes" of like -170k ft. without being officially destroyed.
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