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#1 |
Seaman
![]() Join Date: Dec 2006
Location: UK
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Any advice on what settings to use and how to set them for torpedos?
I am on my first patrol (again) and have two types of torpedos, GI GII. I notice that the ranges of the GI is to about 12000 m and the GII is 3000m. 1 what torpedos should I use, which is the best? 2 at what ranges? I understand that at 12000m a ship has a greater chance of changing its heading so throwing the soloution off and therefore missing the target. I have been closing it about 1700-900m but the chance of detection is higher. 3. Magnetic or impact? I tend to use magnetic and have noticed that sometimes the torpedo just thuds against the side then sinks any advice? 4. depth of run, is this important? should i be aiming for as low in the water as possible? does this make any difference? 5. salvo over single. I tried for the first time last night a salvo of 2 torpedos and they both hit one in front of the bridge one behind the bridge and the ship sank quickly. in the past i have fired a torpedo then waited a second or two before launching the next one and having the torpedo hit in about the same area doe sthis do any extra damage or it the way the salvo hit better? I have been against single ships upto now with success but convoys are proving more difficult, I panic and focus to much on one ship should I try and hit several to bring them to a stop then come back to them later instead of trying to sink them straight off? |
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#2 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
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1) I prefer TI, 'cause it's pretty stable and you can adjust it's speed (that can save you from DC'ing to death), TII's only after late 1940
2) The closer the better, but never closer than 350/370m though 3) As long as the depth is adjusted correctly it won't matter, a dud will always happen though 4) Depth is variable on the weather, the higher the waves the higher the threshhold, 0,5m - 1,5m under the keel 5) Don't be affraid to use Kretchsmers tactic, one ship - one torpedo, spread is useful on heavily escorted convoys though Check the community manual, GWX and SH3 manuals, you'll find everything you need in there. ![]()
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#3 |
Seaman
![]() Join Date: Dec 2006
Location: UK
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Kpt Kozloff - thanks make things a little clearer. What is the community manual?
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#4 | |
Lucky Jack
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http://www.communitymanuals.com/shii...itle=Main_Page Tho, I cant get it to work. ![]() |
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#5 |
Frogman
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Yeah, the server's down or something. Anyway you can find all the info you need on this forum matey.
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#6 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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TIIs are electric powered so no bubble wake. Keep them for daylight shots. 2. Best distance for me it between 500 and 1000m. Less chances to miss if you goofed your estimations and less time for target to react if it spots the torps coming. 3. Magnetic : I do not use this before 1941 as not reliable. Magnetic pistols are to be used with shots 1 m under the target (don't use them in choppy seas) Good thing is that they don't need a special angle to the target , just need to go under it from any direction. Impact pistol needs a shot near to 90° and avoid being to deep so it doesn't bounce off the target's round part of the hull. 4. Depth of run is to be used according to the target draft (reco book) if you fire magnetic pistol. You need to set your run depth around 1m under the target. For impact, I usually use 4 or 5 m depending on the target draft. 5. For big targets (I don't use torps on small ones... ![]() Salvos of more torps with larger spreads can be useful on a high value target when your solution is not 100% proof to enhance chances of a hit. Hope it helps...
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#7 |
Watch
![]() Join Date: Feb 2007
Location: St. Louis, Missouri
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I'm pretty new to this game too, but for depth I put them at 1m for any warship and about 2m for any merchants.
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#8 |
Seaman
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Location: UK
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Thanks for the manual link will try it later seems to be down at the moment.
Corsair - thanks that makes a lot of sense I will try the 1m under for the magnetic and the angle of 90 for the impact. I did enjoy the salvo it sank the ship very quickly. I guess i need to creep in a little closer :hmm: and just be a little more patient. Cheers guys this is great in helping me play better and enjoy the game more. ![]() |
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#9 |
Navy Seal
![]() Join Date: Nov 2006
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Some good info inparted in the previous replies. When attacking escorted ships, get away from the torpedo launch location and dive deep. STAY AWAY from shallow water.
Good hunting ![]()
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#10 |
Machinist's Mate
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I used salvo only against warship bigger than destroyer.
I looks useless to me against merchant ship... Shot them once. Wait... They don t sink? Shot them once more... |
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#11 |
Seaman
![]() Join Date: Dec 2006
Location: UK
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Hehehe sallow water dangerous
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#12 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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Yesterday in the Med 42, nice weather, I found a large merchant early morning with a River class escort. It was far away (2000 m) so I only risked 1 electric torp. I got lucky and scored a direct hit in the engine room which slowed it down to 2 knts. But it was not until the night that I could get undetected in a position to shoot a second time to finish it off.
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