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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Oct 2006
Location: Roseville CA
Posts: 102
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Hi,
0200 hours on the surface about 8 hours out of Kiel my watch officer spotted a ship. I went on deck to take a look and observed it was A Trawler running withoput lights. Weather was calm and clear but darker then Hell. On most friendlys they have their flag lit. I did not know if it was armed and I didnt want my position radioed in so I approached to 300 m and fired a deck shot accross their bow to evoke a response. All I got was a bright search light in my eyes which ticked me off so I sank her with 8 rounds from the deck, After she went down I checked my chart and the sinking icon was green. My first thought was that I didnt have a lot of reknown to began with without loseing more. I continued patrol and sank a Ammo ship and a medium merchant. When I returned to base I found out that I did not lose any thing and got reknown for the netural. Is there something in GWX that will forgive you if the ship is not lighted. I would rather shoot first them have her shoot first |
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#2 | |
Shore leave
![]() Join Date: Jan 2007
Location: Netherlands
Posts: 70
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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The vessel was acting like a hostile: 1) no lights 2) using searchlight on you. That qualifies him as enemy combatant. My first GWX sinking was a supposedly neutral American munitions ship. It displayed no lights so I sent him to the bottom (11,000 tons
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
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what i would like to know is that during the war at night when everything is pitch black how the hell did they I.D the targets?????
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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I think that was done by:
1. Logic and the intelligence reports, 2. Strict BdU orders as what is and what is not a valid target, 3. Shadowing the target for a long time, 4. Radio listening, 5. Ship's shape and noise. But I can only imagine, how they did it, as I don't have any sources for what I just wrote. What makes me quite sure that I'm not much mistaken is the fact, that they actually sunk quite many of neutral ships "by accident". ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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As the war progressed, real neutrals painted great big flags on their hulls and had them spotlighted. GWX does a pretty good job with the spot lights on the flag. If the ship doesn't show lights, sink it!!
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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