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Old 01-16-07, 05:15 PM   #1
Enigma
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Default Missing vessels?

Curious why there seem to be alot of ommisions in the types of boats some world navies have in the game. For example, North Koreas 20+ Romeo class boats are not included....nor are any of there warships, with the exception of a few fast attack rocket boats....
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Old 01-16-07, 05:48 PM   #2
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Yes .. but that can easily be modded as far as I know. Try to ask in LWAMI thread.
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Old 01-16-07, 08:23 PM   #3
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Quote:
Originally Posted by Enigma
Curious why there seem to be alot of ommisions in the types of boats some world navies have in the game.
The Arleigh Burkes, due to spiral development, exist in about 3 different versions. You've got:
  • Arleigh Burkes w/no hanger, CIWS and a tail
  • Arleigh Burkes w/a hanger, CIWS and no tail
  • Arleigh Burkes w/a hanger, ESSM, and no tail
Only one of them is modeled in DW. The only reason I can think of is that they ran out of money and hoped that enterprising navy geeks would eventually supplement their oversights.

Does anyone else remember the days when wargames were all about the good databases and mechanics and not about the graphics?
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Old 01-17-07, 05:18 AM   #4
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Quote:
Originally Posted by SeaQueen
Does anyone else remember the days when wargames were all about the good databases and mechanics and not about the graphics?
Harpoon 1 and 2 ??

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Old 01-17-07, 07:07 AM   #5
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Quote:
Originally Posted by BigBadVuk
Harpoon 1 and 2 ??
It's up to 3 now. There were others, though. My first computer naval sim was Red Storm Rising. In all honesty, it's internals are more sophisticated than a lot of models the Navy uses today for simulation.
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Old 01-17-07, 10:48 AM   #6
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Well..1st Harpoon was DOS game,2nd was dos/WIN95 (in dos prompt) I never managed to start it under XP so i didnt try 3rd part...I was waiting for UBiSoft to make 4. part but then it was canceled...(%^$^#!!!! )
Is there anything like Harpoon now? (gameplay,im not graphic maniac)

ANd yes..from time to time i still starts RsR under DOS-Box and well it is still great!
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Old 01-17-07, 09:22 PM   #7
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They just released another version.

Quote:
Originally Posted by BigBadVuk
Well..1st Harpoon was DOS game,2nd was dos/WIN95 (in dos prompt) I never managed to start it under XP so i didnt try 3rd part...I was waiting for UBiSoft to make 4. part but then it was canceled...(%^$^#!!!! )
Is there anything like Harpoon now? (gameplay,im not graphic maniac)

ANd yes..from time to time i still starts RsR under DOS-Box and well it is still great!
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Old 01-18-07, 12:07 PM   #8
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I spent too many hours in college playing RSR when I should have been studying...

SeaQueen - can you expound upon this statement: "My first computer naval sim was Red Storm Rising. In all honesty, it's internals are more sophisticated than a lot of models the Navy uses today for simulation."?
I've often wondered what was behind RSR in terms of tactics and database-type information. Do you know anyone who has managed to decompile the game? Or was an SDK released at some point?
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Old 01-18-07, 04:43 PM   #9
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So lets say the Russians sell the North Koreans some aging war ships. What do you guys think they could get? Im using the Grisha right now....
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Old 01-18-07, 06:13 PM   #10
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Check out Advanced Gaming Systems Inc. for the classic Harpoon, Harpoon Classic 2002, and Harpoon III Advanced Naval Warfare.
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Old 01-19-07, 04:42 AM   #11
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If only there could be some way we could use SCXIIc models in DW then that would be good not to mention the interchanger.
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Old 01-19-07, 07:22 AM   #12
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I don't know anyone who's decompiled it. The thing is, it takes into account a lot of stuff that naval analysts still find difficult to wrap their brains around like countermeasures and decoys, evasion, etc. These things are notoriously difficult to deal with in a rigorous way so even a lot of models used by the navy for decision making don't take them into account or make sweeping assumptions about them.

Quote:
Originally Posted by SaxMan
SeaQueen - can you expound upon this statement: "My first computer naval sim was Red Storm Rising. In all honesty, it's internals are more sophisticated than a lot of models the Navy uses today for simulation."?
I've often wondered what was behind RSR in terms of tactics and database-type information. Do you know anyone who has managed to decompile the game? Or was an SDK released at some point?
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Old 01-19-07, 01:17 PM   #13
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again for SeaQueen...
While we are talking about M&S type stuff...what do you think of NSS? Have you used or encountered it up at NAVSEA?
I was hoping I'd find someone who had gotten under the hood of RSR. I've always wondered what it would be like to drive the other (enemy) boats in the game, and of course change the database like we do with DW.
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Old 01-19-07, 07:54 PM   #14
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Quote:
Originally Posted by SaxMan
While we are talking about M&S type stuff...what do you think of NSS? Have you used or encountered it up at NAVSEA?
I don't work for NAVSEA, but I have seen NSS. It's got a very extensive and detailed database, but it's not very flexible. You're limited to the scope of what the NSS developers intended the simulation for, and that's it. Since weird stuff is usually what lands on my test, I need something more flexible.
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