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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Nov 2006
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hi all.
i play sh3 a lot but i still don't use the aim computer and stuff. when i see a ship i just shoot at it and i hope the torpedo will hit ![]() ![]() ![]() but is there somekind of manual or tutorial to help me with the really aim stuff i dont have a clue to do that ![]() thx |
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#2 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
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Wazoo's is a good tutorial:
http://www.paulwasserman.net/SHIII/ There's also many discussed on this forum, just look on previous pages. |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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The place to look at :
http://www.paulwasserman.net/SHIII/ ![]() Just for curiosity : you happen to actually hit something ?
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#4 |
Ace of the Deep
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Darn, was late by a half minute again, have to learn to type faster...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#5 |
Helmsman
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well, i usually hit a ship with 1 or 2 torpedo's
![]() only destroyers and stuff are to fast for me ![]() |
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#6 |
Ocean Warrior
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Location: Reading UK
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Hello
the first thing you need to do is to read the community manual http://www.communitymanuals.com/shii...itle=Main_Page It is really useful and has loads of information. Now as far as your torpedoes are concerned: 1. make sure when you're firing your gyro-angle (the number on the left of the scope is small (usually between 0 and 5deg) 2. Make sure when you see the target to identify it and ask the WO to calculate the solution for you (or do it yourself if you want) 3. Open the torpedo tubes BEFORE you fire 4. when you have the ship on your sights you see a little triangle. Fire only when it is green (it means the gyro-angle is small) If you have more questions let us know. Good Luck and Good Shooting ![]()
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#7 | |
Helmsman
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![]() Quote:
how can i ask the WO to calculate the solution?? click on nearest visual contact?? |
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#8 | ||
Ocean Warrior
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#9 |
Lucky Jack
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Have you considered the motor pool instead of uboats? You said trouble with destroyers. Always remember they are fast so lead some or speed up your torpedos if you have the gas loaded.
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#10 |
Ace of the Deep
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How about reading the manual first and follow the naval training course that we all did when we started ?
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#11 |
Helmsman
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#12 |
Ocean Warrior
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That is the watch officer. The torpedoes and the solutions are calculated by the werpons officer (the third one from the left in the officer's icons)
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#13 |
Helmsman
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oooow lol sorry
i thought WO was the Watch Officer sorry ![]() ![]() |
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#14 | |
Ocean Warrior
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![]() Quote:
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#15 |
Mate
![]() Join Date: Dec 2006
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You really should have done the "Naval Academy" training prior to playing, it's a good tutorial.
Regards, Grell |
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