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-   -   using torpedo's (https://www.subsim.com/radioroom/showthread.php?t=102013)

birdy 12-14-06 01:21 PM

using torpedo's
 
hi all.

i play sh3 a lot but i still don't use the aim computer and stuff.
when i see a ship i just shoot at it and i hope the torpedo will hit:oops: :oops: :oops:
but is there somekind of manual or tutorial to help me with the really aim stuff
i dont have a clue to do that;)

thx

Corrupt_File 12-14-06 01:24 PM

Wazoo's is a good tutorial:
http://www.paulwasserman.net/SHIII/

There's also many discussed on this forum, just look on previous pages.

Corsair 12-14-06 01:25 PM

The place to look at :

http://www.paulwasserman.net/SHIII/

:up:

Just for curiosity : you happen to actually hit something ?

Corsair 12-14-06 01:26 PM

Darn, was late by a half minute again, have to learn to type faster...:D

birdy 12-14-06 01:27 PM

well, i usually hit a ship with 1 or 2 torpedo's:yep:
only destroyers and stuff are to fast for me:shifty:

melnibonian 12-14-06 01:30 PM

Hello

the first thing you need to do is to read the community manual

http://www.communitymanuals.com/shii...itle=Main_Page

It is really useful and has loads of information.

Now as far as your torpedoes are concerned:
1. make sure when you're firing your gyro-angle (the number on the left of the scope is small (usually between 0 and 5deg)
2. Make sure when you see the target to identify it and ask the WO to calculate the solution for you (or do it yourself if you want)
3. Open the torpedo tubes BEFORE you fire
4. when you have the ship on your sights you see a little triangle. Fire only when it is green (it means the gyro-angle is small)

If you have more questions let us know.

Good Luck and Good Shooting:up:

birdy 12-14-06 01:39 PM

Quote:

Originally Posted by melnibonian







Now as far as your torpedoes are concerned:
1. make sure when you're firing your gyro-angle (the number on the left of the scope is small (usually between 0 and 5deg)
2. Make sure when you see the target to identify it and ask the WO to calculate the solution for you (or do it yourself if you want)
3. Open the torpedo tubes BEFORE you fire
4. when you have the ship on your sights you see a little triangle. Fire only when it is green (it means the gyro-angle is small)


how can i ask the WO to calculate the solution?? click on nearest visual contact??

melnibonian 12-14-06 01:41 PM

Quote:

Originally Posted by birdy
Quote:

Originally Posted by melnibonian







Now as far as your torpedoes are concerned:
1. make sure when you're firing your gyro-angle (the number on the left of the scope is small (usually between 0 and 5deg)
2. Make sure when you see the target to identify it and ask the WO to calculate the solution for you (or do it yourself if you want)
3. Open the torpedo tubes BEFORE you fire
4. when you have the ship on your sights you see a little triangle. Fire only when it is green (it means the gyro-angle is small)


how can i ask the WO to calculate the solution?? click on nearest visual contact??

No you click on the Werpons officer and you have the options to identify the target and to calculate the solution to target.

AVGWarhawk 12-14-06 01:43 PM

Have you considered the motor pool instead of uboats? You said trouble with destroyers. Always remember they are fast so lead some or speed up your torpedos if you have the gas loaded.

Corsair 12-14-06 01:45 PM

How about reading the manual first and follow the naval training course that we all did when we started ?;)

birdy 12-14-06 02:06 PM

sorry but i really dont see somethings on the WO

http://img428.imageshack.us/img428/8341/sh3rq3.th.png

melnibonian 12-14-06 02:09 PM

Quote:

Originally Posted by birdy
i really dont see somethings on the WO

http://img428.imageshack.us/img428/8341/sh3rq3.th.png

That is the watch officer. The torpedoes and the solutions are calculated by the werpons officer (the third one from the left in the officer's icons)

birdy 12-14-06 02:10 PM

oooow lol sorry
i thought WO was the Watch Officer
sorry:damn: :damn:

melnibonian 12-14-06 02:12 PM

Quote:

Originally Posted by birdy
oooow lol sorry
i thought WO was the Watch Officer
sorry:damn: :damn:

It's OK as long as you send them down that's all that matter:D :D :D

Grell 12-14-06 02:20 PM

You really should have done the "Naval Academy" training prior to playing, it's a good tutorial.

Regards,

Grell


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