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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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After Iambecomelife said that he was no longer releasing his older merchants, I decided to try building a collier similar to the Nereus and Proteus (US Navy colliers sold to Canada in late 1941 and lost to unknown causes shortly after) - (I always wanted to build one of these). It is not finished yet of course - a couple of cranes need to be moved slightly, the lifeboats need to be moved, the hatchcovers need to be adjusted, and an ID image needs to be made. Also, I managed to ruin to UV Mapping of the upper level of the bridge, and thus it may have to be rebuilt.
![]() ![]() ![]() BTW - There were actually seven vessels in the Proteus class, although the number is usually listed as four. The four well know ones are as follows: USS Cyclops - Lost (unknown cause), February, 1918. USS Jupiter - Converted to CV-1 USS Langley (Sunk by Japanese a/c, 1942) USS Nereus - Lost (unknown cause), December, 1941. USS Proteus - Lost (unknown cause), December(?), 1941. The other three were USS Orion, USS Neptune, and USS Jason. All three were scrapped in the late 1930s. Last edited by AG124; 11-06-06 at 04:10 PM. |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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That's purty.
Good job mate. ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Oh God, what a long ship. Wow. Good show.
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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It's a keeper AG.
![]() Hopefully this will be able to be added to GWX later on.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#5 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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This looks really great. Thanks for you efforts in adding additional shipping in the merchant class. Look forward to it's completion!
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I expect to make a release this weekend at the latest.:hmm: If I didn't have so much RL work to do, the vessel would be ready by tomorrow though.
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#7 |
Silent Hunter
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I like colliers and I love ships with goalpost masts, so I'm pretty much in heaven now.
![]() I've tried to find more information on the "Nereus" and "Proteus", but there isn't all that much, even on the 'net. Their loss isn't very surprising; they would have been in their 20's and 30's by the outbreak of WWII, and I think you said earlier that this class of ships wasn't particularly well maintained. Bad weather, bad rust, and a stressed, 30-y/o hull full of heavy ore-NOT a good mix. ![]() |
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#8 |
Eternal Patrol
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The 'ship' man does it again! Lovely.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Yet again another great pice of work from AG124
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#10 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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...great...
Check your PM AG124 BEST REGARDS UBOAT234 |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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How long is she anyway? Can you post a comparison shot of her next to a destroyer and/or cruise ship?
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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@ Iambecomelife: Thank you very much for your comliments.
![]() ![]() @ Safe-Keeper: This vessel is actually exactly the same length as the Transport (NPTR). The only reason she looks longer is because I lowered most of the centre of the hull. An illusion, of sorts... ![]() @ everyone else: Thank you very much - hopefully, you will all get another ship tonight. ![]() My work on the Proteus has proceeded much faster then I thought it would. I now only have to move a couple of hatch covers slightly, move those lifeboats (which are still not in the right position), move the flag on the y axis, and make an ID image. Expect a release tonight or tomorrow... ![]() |
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