SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-31-06, 03:12 AM   #1
oldpdb
Eternal Patrol
 
Join Date: Sep 2006
Posts: 29
Downloads: 0
Uploads: 0
Default Surfacing & Diving Sounds

I hear lots of noise when the boat is diving. Blowing ballast, hatches closing etc. I really like the sounds of the boat in action. However, when I order the boat to surface, I don't hear anything except the order repeated to "surface the boat". I hear very little else if anything.
My question is for the GW mod folks is this........
1. Is there supposed to be lots of surfacing noise? Blowing air, levers pulled, hatches being opened, in general racket that would be heard when the boat is in the process of surfacing.
2. Am I missing something in the down load?
3. If there are no sounds, will there be lots of surfacing noise in the new GWX mod?
4. Thanks for the GW mod! So far, I really like it and what I've read about the GWX, I'll like this game even more.
oldpdb is offline   Reply With Quote
Old 10-31-06, 04:53 AM   #2
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

there is a mod for the emergency surface order that didnt come with default sh3 (should be in grey wolves)....so if you give the order to blow ballast/emergency surface..you will hear extra sounds such as the air rushing through the hull of the ship and the metal knocking as it adjusts to the pressure....

as for the regular surfacing order......its mostly just dive planes and the diesel engine as the sequence is modelled in the sh3 game.......so I think the sound is about right...

surfacing was much quieter than diving.....there was less of a rush to open things as there was to closing things during a dive....when diving you were flooding the ballast tanks with tons of seawater and everything had to be closed right away before it submerged....so, i think there is a noticeable difference between the two...and I think its moddeled just right....

Mod-wise you can make sounds for anything if you wanted to hear air movement in the ballasts etc. while surfacing..... but, it wouldn't match what is happening in game....your gauges for compressed air remain the same on a normal surface command...compressed air is only used during the emergency surface option... and is reason why I think people never bothered making a surfacing sequence....

I personally always wanted to have a sound linked to the compressor tanks refilling on the surface....like an engine sound inside the helm that would last until the tanks were full again then cut off.....but, there is no way of tying a sound to the gauge reading as the air refills or to the message the states the compressor tanks are 100%....it only comes in a text message. If ubisoft added a voice to this text....there could probably be an engine sound tied to it that would sound like an air compressor....only downside is your air compressor state is variable )based on how much air you use before surfacing/each time is different).....whereas as sound file is usually a fixed length and would need an interrupt for the engine sound once the tanks reached 100% full.

Last edited by Tikigod; 10-31-06 at 05:03 AM.
Tikigod is offline   Reply With Quote
Old 10-31-06, 09:00 AM   #3
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
Default

I made a surface-sound including orders like Turm ist raus ("tower is through"), Turmluk ist offen ("Hatch is open"), 1. Seewache sich klar machen ("First watch-crew get ready") and Mann auf Brücke (asking for permission to enter bridge) etc.

Sounded really good and played for about 35 seconds. I replaced it for the "submarine surface"-file, when I discovered that the original surface file is played twice or three times in a row - so sadly my soundfile was pretty useless...

Cheers, AS
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde)
AS is offline   Reply With Quote
Old 10-31-06, 09:41 AM   #4
The Noob
The Old Man
 
Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
Default

@AS

This file has to be transfered to .ogg to replace the Surface order in the Speech folder, and not used as .wav in the sound folder.

If you still have the file, i offer to do this while giving all credit to you.
The Noob is offline   Reply With Quote
Old 10-31-06, 12:32 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Unfortunately there is a separate dive routine sound, but no separate surface routine sound. If the surfacing sounds are incorporated into the surface order, and you give the order while 100 meters down, you'll hear the sounds long before you reach the surface.

SHII had a trigger for those sounds; SHIII does not.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-13-06, 02:55 PM   #6
MRV
Frogman
 
Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve

SHII had a trigger for those sounds; SHIII does not.

This is not the only thing they unfortunately forgot in SH3, what I also miss is that effect of sounds turning into a rumble at greater distances, this was soo cool and realistic in SH2.
MRV is offline   Reply With Quote
Old 10-31-06, 02:53 PM   #7
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by The Noob
@AS

This file has to be transfered to .ogg to replace the Surface order in the Speech folder, and not used as .wav in the sound folder.

If you still have the file, i offer to do this while giving all credit to you.
Hi Noob I hope AS takes you up on your offer. I for one could use some more "ear candy". I hope you both can make this happen.

Good Hunting
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 11-01-06, 03:41 PM   #8
oldpdb
Eternal Patrol
 
Join Date: Sep 2006
Posts: 29
Downloads: 0
Uploads: 0
Default

Thanks for the answers gentlemen. I also would like to see The Noob and AS get together on the sound file. If not, thanks anyway for the answers.
oldpdb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.