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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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I was suprised as i saw how many guys be arround this forum and also other v Navies ive never seen before.
I always hang arround in gamespy and i always see the same persons there but never you forum people or just a few or silent sharks navy people. I thought gamespy was the common tool for matchups?! |
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#2 |
Sub Test Pilot
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It is and im a silent shark member and mostly the V navies do direct IP games it saves the hassel of gamespy.
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#3 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
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well it *is* called SubSim.......
That may have something to do with it.
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#4 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
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A lot of people here don't show up for the "deathmatch dw" type of game you encounter at gamespy. In fact, some people there have a tendency to shoot at nearly everything that moves. Reading the briefing for instructions, for actual missions, is foreign to them.
Because of those people, the rest of us stayed away.
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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#5 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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But i've already seen SSNers killing Shrimps lol. |
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#6 |
Navy Seal
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Also I think there were accusations of a couple of guys on GS cheating by creating missions with specific scripts to manipulate opposition players.
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#7 |
Sub Test Pilot
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I mention no names but i know at least one of these people.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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There was no real searching and the only tactic was to shoot first. In fact, the areas were picked such that arguably, the best tactic was to just shoot a torpedo at spawn and then let it do all the searching for you. They didn't know what USW/ASW was about there. I like SIMULATIONS not sub doom. |
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#9 | ||
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
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Retired US Army Paratrooper Virtual Sub Skipper |
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#10 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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If you want a serious online game with serious people join a virtual navy, not gamespy. alredy then name of it looks cheating.
Also, on gamespy you hardly make friends as they come and go, in a virtual navy you get to know REAL SUBMARINERS (if you're lucky).
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If you are going through hell... keep going (Winston Churchill) |
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#11 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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#12 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Mind you, I'm not saying it is not challenging or whatever, just that nothing beats a well trained multistation crew in a multiplayer game. You have to experience multistation the right way SQ, once you do there is no turning back on playing solo. |
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#13 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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Depending on who creates the mission...there is plenty of fun playing solo! I love playing Bill's Campaign and his other missions.
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#14 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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Actually, that's the thing that bothers me more than anything else. I think the whole MP v. SP or whatever debate is ultimately irrelevent. I can have a good time either way, if the scenario is carefully designed. Unfortunately, I don't see many good scenarios that make me say, "huuum... how would one do that?" |
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#15 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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