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Old 02-25-09, 03:35 PM   #976
skwasjer
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If you are interested you can track the latest changes on my site. I post them in my changelog every 2-3 weeks or so. Currently, I have some problems with S3D, and due to lack of time I have not been able to fix them yet. Therefor, no release yet...

The list of changes and improvements is big though, and should keep people busy for a long time. And it should, because it will be the last release

@vickers03: Not sure. I will need some material to look at, so if you can, upload whatever files are associated with it (DAT/OBJ/UVW/MAX etc).
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Old 02-28-09, 08:36 AM   #977
Anvart
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I read ... sometimes ...
I think, now i can see this "big ass" in S3D viewer ...
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Old 03-01-09, 03:59 PM   #978
Nisgeis
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Quote:
Originally Posted by Anvart
I read ... sometimes ...
I think, now i can see this "big ass" in S3D viewer ...
Anvart, your appreciations are most welcomed with respect to the contribution . It is a shame that others may not fully ramble with the times and tides that bind us all.

They will be surely left alone in the mire that quags us all. How soon will we all be? No one can say, but I can say it, without fear of being worried. That time is now and is too soon. They cannot find us. For we are already here .

Your 'big ass' will be seen by everyone, unless you are reversing, in which case it will be seen by no-one. For me, the Stella serves me well and for a very real reason guides my hands tonight in the typing of this. I am without single vision, perhaps, but I see twice as much as I could before. Remember not the bad times or the aroma - it is useless.
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Old 03-01-09, 08:18 PM   #979
skwasjer
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Quote:
Originally Posted by Anvart
I read ... sometimes ...
I think, now i can see this "big ass" in S3D viewer ...
I had to think about that for a day until I understood it. I think you are referring to my remark sometime ago regarding the world sphere, and that I now announced increased far clip range in the changelog, yea?

In that case, I admit I don't know, I'll have to check.

There are some issues though related to this with the captainroom.dat so I may have to undo some of the tweaks related to near/far clipping or balance them out a bit further. If I have some more time I may make it an 'option' but I can't promise it, in reality I have had enough of 'the project'.
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Old 03-03-09, 05:42 AM   #980
Anvart
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Yes ... skybox (sky-hemisphere) and clouds-hemisphere ...
I only have repeated your words (in quotas) ...

p.s. N., cure your head ...
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Last edited by Anvart; 10-04-09 at 02:05 PM.
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Old 03-11-09, 05:57 AM   #981
keltos01
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Default hard coded scales and crosshair

where do these scales in the periscope view come from ??



as the rest come from dds or tga files it must be the same for those two but I can't seem to find them

Luke FF said : hardcoded but, Skwasjer can you help ?

The IJN scope had no crosshair and no scale at the side and top... I need those gone


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Old 03-11-09, 09:03 AM   #982
SquareSteelBar
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Hi keltos01,

afaik for SH3 it comes from Bearing.tga in ...\data\Menu\Gui\

Cheers,
SquareSteelBar
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Old 03-11-09, 10:06 AM   #983
keltos01
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Quote:
Originally Posted by SquareSteelBar
Hi keltos01,

afaik for SH3 it comes from Bearing.tga in ...\data\Menu\Gui\

Cheers,
SquareSteelBar
nono that one's the bearing indicator under my top red ellipse, not the scale under it or to the right.

it might just be in the data\menu\menu_1024_768 file ?

something like :

[G26 I23]
Name=Bkgr
Type=1030;Static bmp
ItemID=0x26110001
ParentID=0x26110000
Pos=3,-7,85,37
Zone= 745 301 85 37 1 1 0x26110000 0.0333333 -0.14 0x26110001 0 0 0 0
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Periscope.tga
Crop 0=0.773438,0.808594,0.0830078,0.0361328
MatFlags=0x9
TexFmt=0x0

where it would tell it where to cut and install those scales ?

keltos
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Old 03-11-09, 02:09 PM   #984
SquareSteelBar
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Maybe it's in the alpha channel of Periscope.tga but dunno what item in menu_1024_768.ini points to it...

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Old 03-12-09, 07:01 AM   #985
keltos01
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Quote:
Originally Posted by SquareSteelBar
Maybe it's in the alpha channel of Periscope.tga but dunno what item in menu_1024_768.ini points to it...

I tried and removed that scale in both the SH3periscope.dds and periscope.dds, and it still shows up ingame ?

but no matter what people say, even if it is hardcoded, the stuff you see in the periscope view is a graphic

just have to find it...

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Old 03-12-09, 06:17 PM   #986
skwasjer
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I don't know if it's hardcoded or not. But if it is, it does not 'require a graphic'. Just some 'draw line' calls... If the scale changes depending on fov, unit system, and/or zoom, changes are it is hardcoded...
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Old 03-13-09, 01:26 AM   #987
Mav87th
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looks like your seeing both german and japanese periscope optics at the same time. The ones you have lined out in red are the german markings in their periscope...
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Old 03-19-09, 09:49 AM   #988
keltos01
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about the scope: help me find out if we can remove those lines, now another problem :

when I export from S3D 0.94 the periscope head model and import it in 3DS, it lies horizontal in 3DS whereas in S3D it appeared vertical as it should.

WHY ?

I also have trouble changing the scope's 3D, S3D crashes...



Skwasjer HELP !

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Old 03-20-09, 12:04 PM   #989
thyro
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Hi,

I'm having some trouble making water reflections to work properly. Well it work s and reflect the sub's hull on the water. However it also creates a full hulls shade on the other side of the sub until it disapears into the horizont.

Have someone came accross this?

I had compared the objects against other models that also have water relection and even using identical settings it continues to show that shade while other sub/ship doesn't.

Thanks
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Old 03-20-09, 12:06 PM   #990
thyro
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@Keltos

How you add the 3D object under a node?

Because every time I try to add the object under a node my S3D creates the 3D object on the root.
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