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Old 07-05-19, 02:26 AM   #241
Templar
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The new boats are beautiful at least the type IIB that I looked at.

Now for the type IIB

1. The rudder is on upside down, I think.
2. Torpedo tube outer doors are misaligned.
3. Can't access the Weapons and Sensors Tab.
4. Command Room number of crew does not correspond to the number on watch.

Keep up the good work Fifi!
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Old 07-05-19, 03:53 AM   #242
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Fifi the new subs are awesome👏👏
Thank u for your hard work !

The game feels brand new thanks too u👌😃👍
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Old 07-05-19, 04:47 AM   #243
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Quote:
Originally Posted by Templar View Post
The new boats are beautiful at least the type IIB that I looked at.

Now for the type IIB

1. The rudder is on upside down, I think.
2. Torpedo tube outer doors are misaligned.
3. Can't access the Weapons and Sensors Tab.
4. Command Room number of crew does not correspond to the number on watch.

Keep up the good work Fifi!
Excellent find

1) Yes rudder is upside down will be corrected next update...

2) Yes they are slightly misaligned...i kept the same animation settings as stock OM because the model in WAC5 doesn’t even have animation settings!
I will try to adjust OM animation settings so they look better (if i can)

3) It’s a known OM bug. I don’t know if i can do something. Maybe S7rikeback with his awesome skills can do something
I’m not familiar at all with those files

4) Same stock OM problem...when you have 3 men in command room slots, only 1 is showing up. Didn’t mess with the interior sub yet. Have to find the right files...

Just found an other little problem with the IIB interior.
The command room compass doesn’t give the good direction

Thanks Kieldk !
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Old 07-05-19, 05:30 AM   #244
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The subs do look way better but the problem is that fps greatle decreases. Strangely then I play KSD II which has the same models (I think) My FPS is great . over 80
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Old 07-05-19, 05:52 AM   #245
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Oh yeah, subs really look awesome. But I have the same problem, my fps are much worse and I had some ctd's, I assume it is due to me not having installed LAA yet.
I couldn't find the description for win 7 users in the post linked above, and quite some time had passed after my last LAA install on a system. Any help would be great or a link to the description.
Anyway, fantastic work. Brings a new breeze into this old boat.
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Old 07-05-19, 06:32 AM   #246
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Quote:
Originally Posted by Niume View Post
The subs do look way better but the problem is that fps greatle decreases.
I re-tested all subs here, and the only one who gives me FPS drop is the VIIB model (and his brother VIIB2): 47 to 50 FPS external view and deck view.
Not to say it's completely and fully playable





All the others give me full steady 60 FPS





Maybe you should adjust your video settings better IMHO.
Do you have the 4Gb patch? And LAA? (I have both!)

I can't do nothing on my side so you have more FPS. All textures are already set to be in memory so to save performance...
In WAC5, some of the textures are not set to be in memory, but i volontarily set all of them to save some perf
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Old 07-05-19, 07:07 AM   #247
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But what's the diffrences for you before using these sub models?
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Old 07-05-19, 07:21 AM   #248
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KSD II


Operation Monsun

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Old 07-05-19, 07:22 AM   #249
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Even then using no anti alliasing my fps is bad. Maybe something to do with the memory thing you did?
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Old 07-05-19, 08:00 AM   #250
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The memory thing i did is to check all the boxes like on pict below (in memory texture compression - uses less memory and faster rendering at the cost of texture quality) for all the materials textures of every U-Boat.



There is nothing more i can do to give you more FPS...

Try my settings i posted in the other thread, and see if any better!
(sorry can't have my control panel in english)
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Old 07-05-19, 08:42 AM   #251
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Great work Fifi, thank you so much!


In regards to bugs/issues I too have noticed a FPS decrease (compared to KSDII), but it is still playable for me on my laptop (which doesn't have a dedicated graphics card) so it's not too bad for me personally.



Only had time to try out half a career mission in the Type IXB. One thing I noticed is that the crash dive times seem very quick for a Type IX, approx 24-26 seconds before the conning tower is completely under water, I am unsure of the exact numbers generally accepted for Type IX's in RL but I thought it was at least 10 or so seconds higher if not more. It seems to be mostly down to their being very little gap between the physical process of diving starting (a couple of seconds before water is above the deck) after the button is pressed rather than the diving itself being faster than it should be so might be worth seeing if anyone else has the same issue.



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Old 07-05-19, 09:05 AM   #252
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Quote:
Originally Posted by Kaxii View Post
Great work Fifi, thank you so much!


In regards to bugs/issues I too have noticed a FPS decrease (compared to KSDII), but it is still playable for me on my laptop (which doesn't have a dedicated graphics card) so it's not too bad for me personally.



Only had time to try out half a career mission in the Type IXB. One thing I noticed is that the crash dive times seem very quick for a Type IX, approx 24-26 seconds before the conning tower is completely under water, I am unsure of the exact numbers generally accepted for Type IX's in RL but I thought it was at least 10 or so seconds higher if not more. It seems to be mostly down to their being very little gap between the physical process of diving starting (a couple of seconds before water is above the deck) after the button is pressed rather than the diving itself being faster than it should be so might be worth seeing if anyone else has the same issue.


Glad you like it
It took me so many hours...trying to figure out things
And Probbeanie + S7rikeback trying to help me understand what was beyond my poor skills...those guys are awesome you know!

About the diving time of the IX type, maybe it’s a little too fast i confess.
That’s the diving times given by included Traveller mod (that i liked too at first)
Stock OM has damn long times for the IX, and i couldn’t stand waiting minutes to be underwater...so i opted for Traveller mod.
But when i’ll Have time, i eventually can try to add some more seconds to the IX types...if i figure out the process!

@ Templar:

Type IIB rudder has been fixed, as well as ALL the types II torpedo doors misaligned + animation corrected!!

It will be for next update 4
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Old 07-05-19, 11:28 AM   #253
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I'll see if I can find anything else for you to fix.

Keep up the good work Fifi.
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Old 07-05-19, 02:50 PM   #254
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Quote:
Originally Posted by Fifi View Post
... I didn’t noticed significant FPS drop, maybe some when i run the VIIB type...but nothing unplayable for the moment.
For sure, it takes more RAM power than stock OM (just like WAC5 does VS others mods)...
OM has issues similar to that also on some of the boats... cannot remember what it is though... we might have to dig through the OM thread... Maybe Jeff-Groves remembers??...

One thing to keep in mind about this game is the fact that it is written to run at 30fps - no more than that. The reason being is the "time coordination between "base" time (where you start, your home port), real time, and compressed time (256x, 1024x, etc). The "sky" (a simulated partial "globe") is separate from the world (a tube), and run on different "clocks". They get out of sync with each other when you drive over 30fps... Front Runner had a thread on that - if I could just find the link...
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Last edited by propbeanie; 07-05-19 at 02:59 PM. Reason: Time time time...
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Old 07-05-19, 04:32 PM   #255
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Discovered 1 more Bug



Im in November 39 in my IXA
And when planes shows up, i dont have to dive, because they never attack me?



And the missing Crew in the controlcompartment of the type 2 sub
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