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Old 06-25-14, 06:36 AM   #1
pzgndr
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Originally Posted by PanicEnsues View Post
You have to complete a War Patrol on Easy to unlock Normal difficulty.
-Scott
Ok thanks, that worked and I'm past easy. I had the impression completing a single mission would advance you and I had done a few with no advance. I was into Day 26 of a patrol and hadn't seen anything yet.

Having played a bit, I'd like to see better indication of my heading and the view bearing when looking through the periscope or binos. The little compass in the lower right isn't enough, and I don't want to switch back and forth to the map all the time. Seeing azimuth numbers displayed would be very helpful.

How about a Time To Load indication when you tap on the torpedos? I got into a shooting situation and wanted to fire again before crash diving, but kept waiting for a reload and had no idea how much longer I could wait.

I think I got ran over at one point by a destroyer while at 10m depth, but didn't take any damage? You have magical collision avoidance for the Allied ships, which is fine, but if this also applies to the sub then that should be fixed.

So far, so good. Great game. I really like how you go from action to action without a lot of dead time. That seems perfect!
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Old 06-26-14, 05:45 PM   #2
PanicEnsues
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Originally Posted by pzgndr View Post
Having played a bit, I'd like to see better indication of my heading and the view bearing when looking through the periscope or binos.
Next version will show your view bearing (relative to the sub).

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Originally Posted by pzgndr View Post
How about a Time To Load indication when you tap on the torpedos?
If all of the selected (bow or aft) tubes are empty, the torpedo indicator light turns red and has a rotary timer around it, showing how long until the next torpedo is ready.

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I think I got ran over at one point by a destroyer while at 10m depth, but didn't take any damage?
Getting rammed should have caused significant damage to your sub (unless you're in tutorial mode). If it didn't, it may be a bug.

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Originally Posted by pzgndr View Post
So far, so good. Great game. I really like how you go from action to action without a lot of dead time. That seems perfect!
Great, glad you're enjoying it!

-Scott
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Old 07-03-14, 07:18 PM   #3
twm47099
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First of all, thanks for the game; it is a lot of fun.

One question - When I complete a patrol the game shows a summary of the patrol. There is an item "number of spreads'. It is always zero. Is there a method to shoot a spread?

Thanks
Tom
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Old 07-03-14, 09:35 PM   #4
Lewis Wingerter
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Originally Posted by twm47099 View Post
First of all, thanks for the game; it is a lot of fun.

One question - When I complete a patrol the game shows a summary of the patrol. There is an item "number of spreads'. It is always zero. Is there a method to shoot a spread?

Thanks
Tom
Hi twm47099 to fire a spread(3 torpedo) hold the fire key down and 3 torpedo will fire( works great on escort ship) Regards Lewie

Last edited by Lewis Wingerter; 07-04-14 at 06:53 AM.
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Old 07-04-14, 09:59 PM   #5
twm47099
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Hi Lewie,
Thanks for the help. Using spread makes the game play differently -- helps with escorts, wastes a few torps, and makes planning resupply more important.

Tom
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Old 07-06-14, 10:12 PM   #6
pzgndr
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Hi, a couple more comments.
- A game clock would be nice. I'd like to know how long I'm doing a maneuver for instance.
- I've figured out how my view bearing displays on the compass, but it would still be nice to see numerical values for sub heading and view bearing.
- Destroyers in the hunt seem too close together when circling? Sometimes 3 or 4 of them within a couple hundred meters. And seeing their hull outlines while submerged is too much info, at least at higher difficulty. Make us work for the info.
- Also while submerged, some messages like "torpedo has been spotted" is too much info. How would my sonar man know that? Tell me when depth charges are dropped.
- Engagements seem to start too close to convoys. Could there be an option to start upon visual contact to allow time for maneuver and approach?
- Convoy sonar info while submerged could be improved. Except for destroyer contacts, convoy info is lost after diving.

I've completed a couple of patrols at hard now. Fun!
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Old 07-07-14, 12:12 PM   #7
PanicEnsues
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Quote:
Originally Posted by pzgndr View Post
Hi, a couple more comments.
- A game clock would be nice. I'd like to know how long I'm doing a maneuver for instance.
- I've figured out how my view bearing displays on the compass, but it would still be nice to see numerical values for sub heading and view bearing.
- Destroyers in the hunt seem too close together when circling? Sometimes 3 or 4 of them within a couple hundred meters. And seeing their hull outlines while submerged is too much info, at least at higher difficulty. Make us work for the info.
- Also while submerged, some messages like "torpedo has been spotted" is too much info. How would my sonar man know that? Tell me when depth charges are dropped.
- Engagements seem to start too close to convoys. Could there be an option to start upon visual contact to allow time for maneuver and approach?
- Convoy sonar info while submerged could be improved. Except for destroyer contacts, convoy info is lost after diving.
All good points. Most of those are the result of trying to blend a simulator with an action game. But the next release will have a fourth difficulty setting that will be much more "Sim", and I'll look at adding some of these to it.

Thanks for the feedback!

-Scott
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