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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Having played a bit, I'd like to see better indication of my heading and the view bearing when looking through the periscope or binos. The little compass in the lower right isn't enough, and I don't want to switch back and forth to the map all the time. Seeing azimuth numbers displayed would be very helpful. How about a Time To Load indication when you tap on the torpedos? I got into a shooting situation and wanted to fire again before crash diving, but kept waiting for a reload and had no idea how much longer I could wait. I think I got ran over at one point by a destroyer while at 10m depth, but didn't take any damage? You have magical collision avoidance for the Allied ships, which is fine, but if this also applies to the sub then that should be fixed. So far, so good. Great game. I really like how you go from action to action without a lot of dead time. That seems perfect! |
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#2 | ||||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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-Scott |
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#3 |
Bosun
![]() Join Date: Apr 2012
Posts: 67
Downloads: 93
Uploads: 0
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First of all, thanks for the game; it is a lot of fun.
One question - When I complete a patrol the game shows a summary of the patrol. There is an item "number of spreads'. It is always zero. Is there a method to shoot a spread? Thanks Tom |
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#4 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi twm47099 to fire a spread(3 torpedo) hold the fire key down and 3 torpedo will fire( works great on escort ship) Regards Lewie
Last edited by Lewis Wingerter; 07-04-14 at 06:53 AM. |
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#5 |
Bosun
![]() Join Date: Apr 2012
Posts: 67
Downloads: 93
Uploads: 0
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Hi Lewie,
Thanks for the help. Using spread makes the game play differently -- helps with escorts, wastes a few torps, and makes planning resupply more important. Tom |
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#6 |
Stowaway
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Hi, a couple more comments.
- A game clock would be nice. I'd like to know how long I'm doing a maneuver for instance. - I've figured out how my view bearing displays on the compass, but it would still be nice to see numerical values for sub heading and view bearing. - Destroyers in the hunt seem too close together when circling? Sometimes 3 or 4 of them within a couple hundred meters. And seeing their hull outlines while submerged is too much info, at least at higher difficulty. Make us work for the info. - Also while submerged, some messages like "torpedo has been spotted" is too much info. How would my sonar man know that? Tell me when depth charges are dropped. - Engagements seem to start too close to convoys. Could there be an option to start upon visual contact to allow time for maneuver and approach? - Convoy sonar info while submerged could be improved. Except for destroyer contacts, convoy info is lost after diving. I've completed a couple of patrols at hard now. Fun! |
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#7 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Thanks for the feedback! -Scott |
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