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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Stowaway
Posts: n/a
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#62 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 226
Downloads: 1491
Uploads: 0
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Waiting to get this new mod. I know that waiting is the hardest part.
JeffG
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Jeff Gerbert |
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#63 |
Navy Seal
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No, the hard part is having announced the new mod is coming, to be writing the mod, knowing that many people are out there thinking their waiting is the hardest part!
You know, when you announce a big mod, there's always a lot of uncertainty as to when it will be ready. For instance, we discovered by getting killed a lot, that FOTRS 2.0 was infested with dozens of elite hunter-killer groups and expert players were getting killed on their first or second cruise of a career. That's a mod killer. It was entirely unanticipated. And campaign files are not quick to change. That's only one of the many gotchas that happen when you are foolish enough to start a new supermod!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#64 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
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Greetings from the tail end of 2019. Just wanted to drop a note to let you know this hard work is still appreciated. I am returning after a 5 year hiatus and really like this "unofficial bug fix" as it were to spruce up the game without diving into the more hard core mods (that will come later I'm sure).
So, cheers! And thank you.
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T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
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#65 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
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The following is a repost by me because the colors of the original made it VERY hard to read, at least on mobile (and the various themes do nothing to change it)
Original de-colorized post by Webster: I put together some links to my mod threads in order to help you find information about them. Webster's Better Air Patrols for v1.4 and v1.5 (reduces the large number of aircraft but it increases pilot skill levels) Webster's Better Mouse Arrow for v1.4 & v1.5 (smaller easy to see pointer arrow) Webster's Better Sub Marker for v1.4 or v1.5 (easier to see sub marker) Webster's Better Subs for v1.4 and v1.5 (changes power ratio of speed settings) Webster's Better Waterline Colors for v1.4 and v1.5 (adjusts waterline colors so you get no more pink waterlines on ships) Webster's Easy to Read Game Text for v1.4 & v1.5 (makes game text easy to read) Webster's Eliminate Floating Plankton for v1.4 and v1.5 (removes all underwater plankton) Webster's Faster Time Compression Near Land for v1.4 and v1.5 (lets you use faster time compression when you are near land) Webster's Free Camera & Scope Fix for v1.4 & v1.5 (1.5x & 6x scope zoom levels & in free roam you can get a lot closer to things and go as high as planes fly) Webster's GFO Mod v1.1 (large mod containing many fixes for the game) Webster's Improved GE Torpedo Power for v1.5 (increases GE torpedo power) Webster's Improved US Torpedo Power for v1.4 and v1.5 (increases US torpedo power) Webster's Missing Voices Fix for v1.4 & v1.5 (adds many missing speech files) Webster's New Desk Photo for v1.4 and v1.5 (my selected photo of catherine bell) Webster's New Intro Logo for v1.4 & v1.5 (new look for the sh4 game logo on intro screen) Webster's New Mission Loading Screens for v1.4 & v1.5 (replaces the painted pictures with actual in game screen shots) Webster's New Orders Bar Menu for v1.5 (adds new keyboard keys and orders buttons on the menu bar) Webster's New sonar view for v1.4 & v1.5 (raises and improves your view of the sonar guage) Webster's New Start Screen for v1.4 and v1.5 (new pictures of 4 different type subs you can pick from to use for the start screen) Webster's No Crew Fatigue for v1.4 and v1.5 (eliminates your crew from getting tired) Webster's No more Cheers for v1.4 & v1.5 (finally throws that annoying "yay" guy off of your boat) Webster's No UZO Seen Underwater (makes German sub equipt you shouldnt see when submerged, invisable when viewed from under water) Webster's Real Lifeboats Fix for v1.4 and v1.5 (lifeboats act more realistic in the way and speed that they move) Webster's Reduced Radio Traffic for v1.4 & v1.5 (greatly reduces radio traffic) Webster's S-Class Mod for v1.4 & v1.5 (gives you a more fragile and realistic s-class sub) Webster's Selected New Sounds for v1.4 & v1.5 (cherry picked sounds from several old sound mods i had) Webster's Ship Draft Fix for v1.4 and v1.5 (all ships now sit at correct draft heights) Webster's Ship Manuvering Fix for v1.4 and v1.5 (slows down ship acceleration times and adds inertia to them) Webster's Smaller Clock Needles for v1.4 and v1.5 (skinny clock hands for american and german chrono makes it easier to see) Webster's Smaller Rain v2 (makes rain drops size smaller and more realistic) Webster's Sub Draft Fix for v1.4 and v1.5 (corrects sub draft heights, radar depths, and periscope depths) Webster's Smaller Message Box for v1.4 and v1.5 (gives you a smaller and transparent messages box) Webster's Underwater Visability Mod for v1.4 & v1.5 (gives you that hollywood clear underwater views) Webster's Upgraded Deck Gun for v1.4 (faster firing deck gun, more ammo, more powerfull shells) Webster's Upgraded Deck Gun for v1.5 (faster firing deck gun, more ammo, more powerfull shells for german and US subs) ********** This is a combined mod merging the popular Lite Fog for Real Environments mod that was made by Vikinger with my underwater visability mod, because he asked me to do it and i thought it was a great idea. Lite Fog v1 & v2 + Underwater Visability (Lite Fog for Real Environments mod + my underwater visabilty mod) ********** The link below is not really a mod, its a test mission that has two single missions, one for german side and one for US side containing almost all warships and merchants, they might come in handy for testing this or that. I made them for torpedo testing on stationary targets so if your doing your own torpedo mod or damage testing or anything like that, then you'll have all the different types of ships to sink. Webster's Torpedo Test Missions for v1.4 and v1.5 ********** Permissions and usage of my mods: My mods are all free for anyone to use any way they wish but if you release a mod that makes use of my files then please give proper credit to me as well as any other modder who contributed something to my mod. You can upload any of my mods anywhere you want to, but please do not change the name or description of the mod or change them in any way if you plan to upload or host them. I have no interest in uploading my mods and/or maintaining them at any other sites besides here at subsim. If you want to upload or host my mods somewhere then go ahead and feel free to do so but if you do this then you must take on the responsability to keep them updated as it is needed. Whenever i update a mod i will change its description and announce it in that mods release thread. every mod i make has its own mod release thread for any discussions of mod questions, issues, notes, updates and such. |
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#66 | |
Stowaway
Posts: n/a
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#67 |
Monsun Gruppe
Join Date: Jun 2021
Location: Around..... But I love Poland and learning Polish
Posts: 31
Downloads: 217
Uploads: 0
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Yo dude I gotta say your gfo 1.1 is like the best mode ever but is there anyway you can help me at all?
Is there a way you can get the otc mod scopes and recognition manual with the length of the ships Because without the scope lines on the periscope or the correct info for the length of the ship makes the game not playable And also the radar constantly randomly turning on too Anything you can do or can I copy stuff from one mod to another sorry if it's a silly question lol just only kinda wanna stock play and not use super mods and all that and yours is the only one with the hydrophone fixed |
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#68 |
CTD - it's not just a job
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To put OTC into GFO, use the Optical Targeting Correction (OTC) for SH4 v1.5 version from CapnScurvy, but on top of GFO after you have finalized the GFO mod activation. GFO, as Webster states is basically the Stock game, with as many "fixes" as he could find at the time of building the mod, which is what gives it the name "Game Fixes Only"... Also, the radar should not randomly turn on and off, unless you have added incompatible mods to the install. The SJ radar will turn off when water washes over it. It will turn on when no waves wash over. So if you are on the surface, you have radar, usually full-time, unless you turn it off with the menu button. Once you submerge, it turns off, whether you have it turned off already, or if it's on. Therefore, when you surface again, it turns back on - always. You must turn it off again, if desired. The SD Air Search is similar in operation, except in the Stock game, you cannot turn it on and off. It is always on, unless water washes over it. Refer to the "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" files for most of the available key presses.
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#69 |
Monsun Gruppe
Join Date: Jun 2021
Location: Around..... But I love Poland and learning Polish
Posts: 31
Downloads: 217
Uploads: 0
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Thankyou for that information I'll give it a go
Just really wanna play them both together to me that should be bliss and lots of adventures And I'll do a fresh install just to make sure I haven't got anything wrong Legend my friend thankyou again |
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