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Old 03-24-08, 05:16 PM   #166
6SJ7GT
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Don,
try going into the game, look at the nav map, then resave. Sometimes there is no waypoint in the file but this seems to fix it.

Yep, a 2m-440 Icom. Haven't been on too much lately, and like to work cw at our club field day.

By the way, got 12.4" of that white stuff Friday. 13" more and we'll break the all time high season total. (96" so far). Now for the meltoff.

Mike
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Old 03-24-08, 05:32 PM   #167
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Got my start with cw in Navy...finished in Army...had many real time field days there lol.

with all this talk of melt off coming, Realnav will sure come in handy, heh?

Just now got it working...I removed that "(x86)" from behind "c:\program file" in his directory...now it's working FB.

cheers,
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Old 03-24-08, 05:39 PM   #168
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Say, Mike, you'd be really surprised at how many repeater systems you can open up at altitude from a C-130 lol...hi hi hi

Later, long-haired messcook has chow on...
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Old 03-25-08, 07:15 AM   #169
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Quote:
Originally Posted by 6SJ7GT
hc,
I found the problem with no waypoint once or twice. I didn't have to set a waypoint, but I went back into the game and looked at the map before resaving, after that there was a waypoint in the saved game.
ah-ha! that did the trick.
excellent, thanks!
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Old 03-25-08, 07:18 AM   #170
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Quote:
Originally Posted by don1reed
Just now got it working...I removed that "(x86)" from behind "c:\program file" in his directory...now it's working FB.

ooops
'sorry 'bout that!
i run x64 as my os, so the default prog directory for me has that (x86) tag in it...
'will change that in the posted script.
cheers
hc

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Old 03-25-08, 09:19 AM   #171
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woohoo, hc, nice job!

I got this thing jumpin' all over the ocean by changing your added params. Yep, the Wx will definitely toss your lil boat around.

By adding large changes I was able to make a 40nm difference from my real position, which could happen during those terrible storms. (I made a 3 digit wind speed---wow!)

Since I began my current patrol; however, the wx's been very tame. (Beaufort 1)

agn, good job
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Old 03-25-08, 10:04 AM   #172
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Quote:
Originally Posted by don1reed
woohoo, hc, nice job!
thanks, don. 'glad you like my little tweak, though of course it wouldn't have been possible in the first place without 6SJ7GT and his brilliant idea/script!


question: do the smaller randomization 'errors' introduced at lower sea-states/boat speeds seem equally reasonable? ie does the randomization scaling produce valid results of 'fuzziness' across the range?

cheers
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Old 03-25-08, 10:11 AM   #173
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RFIR = Requires further investigative research.

The jury is still out. I'm about to make a morning round of stars. I'll keep you posted.
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Old 03-25-08, 10:16 AM   #174
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Quote:
Originally Posted by don1reed
RFIR = Requires further investigative research.

The jury is still out. I'm about to make a morning round of stars. I'll keep you posted.
'sounds good.
as you've doubtless noted, the base incremental value used for the randomization (to be applied +- to the decimal longitude&latitude values) is .0083125 (ie 29.9262 arcsecond)... so, if you're so inclined, you might try adjusting this value to yield different results (up or down the range scale, as you see fit).

'looking forward to your findings!

cheers
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Old 03-25-08, 11:04 AM   #175
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Here you go, hc. Here's a pic of my current position using your changes. The wx at my location is extremely balmy and my SOG is 6 knots. My real position without any changes is approx 1nm west of the fix on my plot chart. I'm very satisfied with that.

I've still got a ways to go but I'm headed for Singapore to patrol her shipping lanes.

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Old 03-26-08, 12:42 PM   #176
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I am watching this thread with interest and I admire your great work.I have a problem and maybe someone of you can help me.Although I use the Mike's script(thank you,Mike),when I open Stellarium the location is Paris and the date and time are the current ones.How can I "persuade" Stellarium to start at sub's location? Thank you!
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Old 03-26-08, 01:21 PM   #177
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Quote:
Originally Posted by HerrFritz
when I open Stellarium the location is Paris and the date and time are the current ones.How can I "persuade" Stellarium to start at sub's location?
have you made sure to specify in the script where your installation of stellarium is located?

ie, under #write startup script ==>
stella=open("C:\\Program Files\\Stellarium\\scripts\\startup.sts",'w')

(or whatever your install location is?)
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Old 03-26-08, 01:35 PM   #178
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I know this is a bit off track from the current discussion but considering the thread title....

Does anyone know of a mod that removes the sub's silhouette on the nav map while submerged? OR a mod that you can turn it on and off?

There are times when nothing's going on during a patrol and I could use that time to teach myself how to use 'dead reckoning', but with the silhouette there it just seems kinda pointless....
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Old 03-26-08, 01:56 PM   #179
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@wetwarev7: see post #162 above, 6SJ7GT's post, click on the underlined words. sub marker on map

cheers,
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Old 03-26-08, 02:26 PM   #180
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Quote:
Originally Posted by don1reed
@wetwarev7: see post #162 above, 6SJ7GT's post, click on the underlined words. sub marker on map

cheers,
Ah! thanks...I can't believe I missed that.
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