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Old 02-01-09, 01:18 PM   #961
jmardlin
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that is what I did and it worked fine but only after I opened it back up a second time.
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Old 02-03-09, 09:15 PM   #962
jmardlin
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skwasjer any idea when you will release 0.9.7
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Old 02-04-09, 10:34 AM   #963
skwasjer
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No specific date, but hopefully soon. Since this will be the final release of S3D (1.0), it is undergoing extensive testing right now. You won't be disappointed though. 0.9.7 is my last test build, and once all issues are ironed out it will become 1.0. Hurray! I'm done!
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Old 02-04-09, 11:25 AM   #964
keltos01
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nooooo ! no more improvements then ? so sad... you know there's always something more to do...

great work you did anyways !

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Old 02-04-09, 04:46 PM   #965
skwasjer
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Yup, there's always something extra to do, but not by me for a change...

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Old 02-04-09, 06:27 PM   #966
jmardlin
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looking forward to that. being able to see the damage boxes and spheres will be a big plus doing zon files
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Old 02-05-09, 03:48 AM   #967
keltos01
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Quote:
Originally Posted by skwasjer
Yup, there's always something extra to do, but not by me for a change...

and then there'll be Silent Hunter V wolfes of the Rijksmarine and you won't be able to resist :rotfl:

hopefully..

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Old 02-12-09, 09:48 AM   #968
---Dagon---
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Who knows what enlarge the finding of the sub under water what parameter to have charge of consuption of the air for crew on sub. If possible that screen
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Old 02-13-09, 03:32 AM   #969
rodan54
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For some reason I'm getting the following error when I try to import any new mesh (0,0 is not a valid value for double). Even exporting an existing mesh and then re-importing it right back doesn't work.
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Old 02-13-09, 10:27 AM   #970
skwasjer
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Download the latest release.
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Old 02-19-09, 07:05 AM   #971
vickers03
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Default help

i've put some glass shields on the instruments
but is it possible that transparent textures just doesn't
work in the command room/interior?
they do show up in silent editor, but not ingame (solid textures do work).


edit: forget what i said, i didn't include the texture mapping

Last edited by vickers03; 02-20-09 at 07:20 PM.
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Old 02-21-09, 08:09 AM   #972
Anvart
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You should see "light" reflection on your glass objects (SH4) ... ?
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Old 02-21-09, 10:51 AM   #973
vickers03
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Quote:
You should see "light" reflection on your glass objects (SH4) ... ?
i had nothing in game, but i'm starting all over again with
the glass because i forgot to export the uv-mapping in wings3d
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Old 02-21-09, 10:57 AM   #974
vickers03
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Default improving TMO

i'm trying to improve TMO and corrected the rudder wheel
position by separating the objects in the conning tower,
but how do i get the animation (wheel) back in?

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Old 02-25-09, 07:44 AM   #975
Anvart
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For a long time I did not see good news in this thread ...
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