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Old 06-16-14, 12:54 AM   #5311
Silent Steel
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Quote:
Originally Posted by gap View Post
...Unfortunately my laptop is dead and I a am not going to have a new one for a long time...


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Old 06-16-14, 08:03 AM   #5312
gap
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Quote:
Originally Posted by vdr1981 View Post
Sorry to hear that Gap, your contribution to the community have been enormous ...But I guess you still can jump in from time to time with some useful advice...
Quote:
Originally Posted by Silent Steel View Post
Thank you for your solidarity guys. I really appreciate it.
If compared to the work done by the many excellent modders who at various steps have put their hands on SH5, my contribution to our game was, at best, average and, more important, it wouldn't have been possible without the valuable support of you, my subsim mates.

Of course I will keep checking the forum on a regular basis, and I will go back to active modding as soon as I get a new system to work on. In the meanwhile I will be glad to help you whenever/however I can.

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Old 06-16-14, 11:27 AM   #5313
Defiance
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I've got a P somert or other mobo and a Q6600 here gathering dust (cpu clocks easy to 3.6 solid on air, more on h2o) (x48 mobo too gigabyte dq6)

Got an ati 4890 (need to keep other in case i brick new gpu lol)

Heck i got a large case/psu/ram

You're welcome to parts, problem is i'm stuck this side of the pond

If you want i can price delivery up and see if it's worth while stumping up delivery cost (i send as gift so usa don't usually charge your side, here they do grrrrrrrrrr)

I know last stuff i sent free to usa cost me dearly, and stuff i have from usa i get taxed heavily on (presents now over $30 i think get taxed here)

The mobo is copper based cooler so pretty hefty lol

Food for thought
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Old 06-17-14, 06:55 AM   #5314
golani79
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Hey guys,

maybe someon can help me out.
I´ve installed SH V after a long time and downloaded sobers mod list.

I only activated mod after mod to see if everything was working - but when I activated Open Horizons II 2.5 I ran into a problem.



Some ships are missing their textures - I deactivated everything else and tried to just run OH but the problem is the same.

I run the game on Windows 8.1 x64 with a GTX 780 Phantom

Any help would be much appreciated!
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Old 06-17-14, 09:54 AM   #5315
Katze
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Quote:
Originally Posted by golani79 View Post
Hey guys,

maybe someon can help me out.
I´ve installed SH V after a long time and downloaded sobers mod list.

I only activated mod after mod to see if everything was working - but when I activated Open Horizons II 2.5 I ran into a problem.



Some ships are missing their textures - I deactivated everything else and tried to just run OH but the problem is the same.

I run the game on Windows 8.1 x64 with a GTX 780 Phantom

Any help would be much appreciated!
The last time I saw something similar was when SH 5 wasn't patched up to version 1.2.

Uninstall all Mods and find the patcher: silent_hunter_5_1.02_eu.exe

Hopefully someone has a link to a working download. The mediafire link I had is dead.

Edit: Found the link in sober's mega mod installation post: http://static3.cdn.ubi.com/silent_hunter_5/silent_hunter_5_1.02_eu.exe
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Old 06-17-14, 10:24 AM   #5316
Trevally.
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Hi golani79

katze is correct

This ship issue can happen if your game has not been updated to v1.2
To fix this - remove all mods - updated game - re-install mods

Can I also suggest that you add a UI mod to your game - see here http://www.subsim.com/radioroom/showthread.php?t=190656
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Old 06-17-14, 10:35 AM   #5317
Captain_Leavitt
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Hi guys, I'm new to sh5 and I've seen this mod in various lets play videos and must say it's amazing from what I've seen. good job! That being said I have some questions and also need some clarification. First off when I download this mod do I need the base and then the patch or do I just download the 2.5 version? The type ix add-on, is that the actual boat or is it stats only? Also very important is what environment mods should I use if any with this that will make everything extremely realistic? This includes water, fog, smoke, fire, explosions, and weather. Also I'm having trouble finding the mod that makes fire actually damage ships. Any help with this stuff would be greatly appreciated. Almost forgot, would I be advised to download the latest version of generic patcher with this?


EDIT, With the decks awash command, is that native to stock sh5 or do I need to download a mod for that? If so where do I find it?

Last edited by Captain_Leavitt; 06-17-14 at 11:13 AM.
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Old 06-17-14, 11:58 AM   #5318
Defiance
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Dl the OH2.5 v2.5 and the patch called grid request fix patch

Install OH first then patch following

Try the dynamic environments Dynenv 2.9, this is numbered, so install lowest first etc, sounds are optional and you can shove them last

Dynenv you want to aim to install first
FX Update (read installation readme
OH 2.5 after then patch

Type IX no idea

Smoke etc there's sobers smoke mod, best to look through the dl section on forum

Decks awash, i maybe played vanilla install for a day yrs ago on release day so no idea if it's native or not, if not and you have a non-steam game, then dl tdw's generic patcher, read up on it, install, and away you go, in his ui's you get a decksawash icon

Yes latest gp is TDW_GenericPatcher_v_1_0_164_0

Ohh fog, well take your pic from sobers best ever fog collections (not for the faint hearted lol)

and while i'm at it, get tdw's IRAI (ai mod latest 0041)

Keep ya going for a bit me thinks



ps: search for 'sober mod list' this will give you a very good idea of mod sequencing

Here's my list that's solid (ignore my stuff and menu) did have subflags installed, but can't use until i'm out of kiel

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Soldati Fix
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
sobers see thru wake fix SH5
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Menu Etc
Shadow Improvement Mod
Shallow Waters Voice Be Gone
SkyBaron's Bold SFX for SH5 1.0
AilClouds 3.0
My Sound Mods
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Last edited by Defiance; 06-17-14 at 12:00 PM. Reason: added iext
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Old 06-17-14, 12:17 PM   #5319
Captain_Leavitt
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Thanks for the fast response and info defiance. Much appreciated.
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Old 06-17-14, 01:39 PM   #5320
THEBERBSTER
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Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804


Go to the ‘Ubisoft Folder.’

Go to the ‘Silent Hunter 5 Folder.’

Go to the ‘Support Folder.’

Go to the ‘GameUpdater Folder’

Double click to run the ‘Gu’ ‘Application.’

This will update your installation to the current v1.2

This will show in the top right corner of your screen when you load the game.


See Tutorial Post #40 for Decks Awash install

Needs to be patched to work.
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Old 06-17-14, 01:43 PM   #5321
golani79
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@Katze, Trevally.

Hey - thanks for pointing me in the right direction.
Apparently I was stupid enough to think that UPlay would do the job of patching the game to the latest version and so I blatantly overlooked the version number in the top right screen
Problem was that I wasn´t able to update the game via the downloaded file - but it worked with the GameUpdater which is located in the game directory ( x:\Silent Hunter V\Support\GameUpdater\gu.exe )

I think I´ll give it a shot for a more realistic aproach this time as I´ve played Silent Hunter most of the times just for fun.
So I´m gonna use most of sobers mod list including the UI mods.

Thanks again for the help and thanks to all the modders out there who are doing a really great job - keep up the good work!
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Old 06-23-14, 10:41 AM   #5322
TAS977
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When I have installed OHII do I need to restart a campaign? Or is it enough to enter my homebase

And how do I find out that OHII its up and running in the game?

-I can see in the menu that Open Horizon 1939- 1945 is uploaded, but I'm not sure that the game is using it.
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Old 06-23-14, 11:00 AM   #5323
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Quote:
When I have installed OHII do I need to restart a campaign?
Recommended. If you see it in main menu it should be active ingame.
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Old 06-23-14, 11:27 AM   #5324
TAS977
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Thanks for the reply....

Have finish my tutorial, then installed all my mods...

But will now restart and skip the tutorial...
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Old 06-23-14, 11:40 AM   #5325
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Quote:
will now restart and skip the tutorial...
Good hunting.
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