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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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Now the range estimation actually showed up with "report nearest sound contact" command. I thought I tried everything to end that nearest soundcontact following, but he kept on reporting. Maybe I missed something.
But now I couldn't get any report with Sonar normal sweep command, even that I knew there was a warship... But these really are small problems, there's so much stuff going on in your mod and so much of it is working like a charm. And I know the game itself isn't actually the number one example of bugfree and polished game... |
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#137 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Let's sum up suggestions and idea's for future releases:
- Open/close TAI - Zoom map - Travel mode - Push-to-talk or mic-mute - Add speech detection indicator (lights up when speaking): ![]() This image is just the design, not implemented yet.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#138 |
Frogman
![]() Join Date: Sep 2005
Location: Canada
Posts: 295
Downloads: 258
Uploads: 0
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My friend, you are a beacon in the lonely North Atlantic!
![]() I tested it out and it works like a charm. Good work, skwasjer! ![]() I've added all my time compression keywords between 64 and 2048 using your <commandText param1= and it works great. I can call out any keyword and it jumps to that time compression. I love it! Warp Speed! >>>>>>>>>>>>> Real Time! Stops on a dime! Wooohoooo! (note: Wooohoooo! is not a keyword! ![]() I've added the Crew, Systems and Weapons Management on my own, and they work too. Once you're used to it, this is a breeze! Did I say thanks already? hehehe! Ok, for Captain's log, it won't work using <commandText>Captain_log</commandText> , but change it to <commandText>Toggle_radio_messages</commandText> and you're in business! Add the phrase "messages" (and as an item to the grammar file of course) and you're business gets better! ![]() <!-- Command work's now --> <phrase>captain's log</phrase> <phrase>messages</phrase> <commandText>Toggle_radio_messages</commandText> </order> And here are my suggestions for phrase additions/adjustments for current commands and the ones still to come: To save falling over our tongues, add extra phrases that are short, sweet, and to the point (removing prefix words "set", "switch", etc.), such as: NAVIGATION maintain depth weather report SONAR nearest sound contact WATCH CREW nearest visual contact RADIO nearest radio contact TORPEDO MANAGEMENT magnetic pistol impact pistol torpedo depth to ... salvo shooting - or - salvo spread (without - switch to... single tube shooting (without - switch to... DECK WEAPONS deck gun aa gun I know these are still to come, but I'll mention them now: MISC TAI Map Escape or Menu or Options Leave scope or exit scope (ESC key required to exit Scope) (External) Camera Binoculars (while on deck) Crew and/or Crew Management Systems and/or Systems Management Weapons and/or Weapons Management RADIO Gramophone (Play; next, previous; stop) Radio I'll leave you with that today. Have a good one! |
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#139 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Good one.
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#140 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
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Hi skwasjer,
version 1.4 is very nice. ![]() Is there a release Date for the first german version? Happy eastern ![]() |
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#141 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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I'm also waiting for the german version! Playing now hapily with 1.4. Today found Queen Elizabeth and softened it with 3 torpedoes, but apparently it survived. So did I... Barely...
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#142 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,352
Downloads: 470
Uploads: 10
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does it work on XP yet?
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#143 |
Nub
![]() Join Date: Apr 2010
Posts: 2
Downloads: 7
Uploads: 0
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good god this voice req. mod if sooo ****in awsome!
some more updates and steamlineing and this will have to be on the MUST HAVE part of the list of mods on this site. GJ smartty ![]() |
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#144 |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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If i wanted to translate this mod in italian, what should i do?
Simply translate the strings in SHSpeech_Grammar.xml and SHSpeech_Commands.xml ?? Or it's more complicated? |
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#145 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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How can one adjust the 'Decks Awash' depth? I find that 8 meters shuts down the Diesels. Meanwhile, at 6m the game struggles to keep the decks under the surface and your visible profile is barely reduced, making it almost as easy for the enemy to spot you. I'm thinking 7m is the happy compromise, unless there is a way you can do 6.5m? ![]() Thanks. ![]()
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#146 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
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Hi @ all!
...still waiting for the german release, a lot of people waiting for it.... *hopingforsoonrelease* ![]() |
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#147 |
Watch
![]() Join Date: Aug 2007
Posts: 25
Downloads: 626
Uploads: 0
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Excellant mod skwasjer thanks. is there a list of all the in game commands available some where so as to be able to customise the xml files. I would like to be able to "teleport"between various stations as you could in SH3 with something like "goto observation periscope". this command was handy in Shoot1.3.
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#148 | |
Black Magic
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![]() Quote:
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#149 |
Watch
![]() Join Date: Aug 2007
Posts: 25
Downloads: 626
Uploads: 0
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Thanks for the reply Dark. I take it that means the actual commands are not in the game and you run a script to achieve the teleport
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#150 |
Black Magic
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that is correct. Through the magic of scripting and some clever ingenuity/thinking on my part I was able to provide the teleport feature. Now Skwasjer and I could work together so that if the end user is using my UIs mod and his voice commands then you could use voice commands to teleport.
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