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10-16-09, 04:17 AM | #1111 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
thanks for the report, Nuss. Iīve checked it with the same config you posted. It does work on my rig as long as I have a clean campaign file. When I use the GWX campaign file, the game CTD. Didnīt notice until now because I use MBFL (MissionBuilderFastLoading mod) which features a clean campaign. I donīt have the time to check the issue right now and will be off the computer until tuesday. But my guess is, it is related to the size of the swap file and or available free space on C:\. If the computers RAM can not hold more data, it will send data to the swap file. The size of this file can be managed by Windows automatically. But most gamers do limit the size of the swap file. Please, try to free some space on C:\ and/or increase the space assigned to the swap file and report your findings here. I hope this will do the trick. I will dig into the matter next week, when "back on duty". Regards, DD
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10-16-09, 05:59 AM | #1112 |
Seaman
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Nuss-report Nr.2
Hi DD,
changing Swapfile-management to "managed by windows" seems to have no effect on the CTD. CTD happens at the very end of loading a savegame, when you can read "Not so long ago". As I already mailed, SH3 is running ok without OH 3.06. Best regards and keep up the good work Nuss PS: My system is running under XP/SP3 with 2 Gig main memory. More then enough space on HDD. |
10-16-09, 10:11 AM | #1113 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Thanks for reporting back. Okay, if itīs not the swap file, then it most probably is an ID conflict. Iīll check that out and report back. At least I have an idea where to search.
Regards, DD
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10-16-09, 11:32 AM | #1114 | |
Admiral
Join Date: Jan 2006
Location: Russia Ū
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Once i have read some posts of Skwasjer about his thoughts about using StateMachineWrapper... http://www.subsim.com/radioroom/show...15#post1142515 ... and i has decided to write about my knowledge and experience and own experiments with StateMachineCtrl... and to show my scheme of use StateMachineCtrl as result of these experiments... But my english is disgusting... and i think anybody have understood of nothing... and i have shown as to use my scheme having published some mods... Though for a long time already I am not engaged modding in SH3, SH4... Look some stuffs: http://www.subsim.com/radioroom/show...75#post1148575 http://www.subsim.com/radioroom/show...15#post1149415 http://www.subsim.com/radioroom/show...66#post1151166 http://www.subsim.com/radioroom/showthread.php?t=155579 ... and so on ... For details write in PM. P.S. And i wished to ask, why you have not made the hatch and around as ColisionableObject 's ...? I tried it to do... it's possible... As result, FreeCommandRoom camera cannot pass through the hatch if it's closed... after opening of the hatch the camera passes through it... I made it in your 3.06 OH mod for myself...
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Alex Ū Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-16-09 at 11:37 PM. |
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10-16-09, 03:31 PM | #1115 | |
Admiral
Join Date: Jan 2006
Location: Russia Ū
Posts: 2,492
Downloads: 122
Uploads: 1
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Bump.
Quote:
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Alex Ū Moses said: "Don't create yourself an idol"... |
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10-16-09, 05:36 PM | #1116 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Hi DD great job but it's a pity that the widescreen fix will break your mod. And I just can't do without it as it will result in funny stretched graphics.
Can we persuade you to make a fix to make your mod to be compatible with wide screen mod?
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10-16-09, 05:37 PM | #1117 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I will wait till tuesday with downloading this mod. Had problems before.
I do use - gwx - olc gold
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10-16-09, 06:23 PM | #1118 | |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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V3.07 available (hotfix to 3.06)
Moin,
actual: V3.07 V3.06 was reported to cause CTD when running with GWX. An ID conflict lead to problems with all installations using a specific unit I released earlier which was/is part of GWX. While loading the campaign files the conflicting unit got loaded into the memory and caused the CTD. Iīve changed the respective id in the CR.dat. Tests with my GWX/OLC GOLD/OH_V3.07 went smoothly without major problems. While the mod is now labelled 3.07 the additional "mods" (fixes) contained in the archive remain 'V3.06_Fix...' This is a new standalone version. Previousely released versions are not needed for V3.07! Download here: DD_OH_V3.07_20091017004747.7z (33.71 MB) Quote:
As for the 'ObjCollision', didnīt think about it so far. But thatīs a great idea. Will add it to my mod, if you approve. The bulb, well. It is not really needed. Iīve just placed it over the hatchway to give the player visual control about the state locked/unlocked. Otherwise loads of players would have reported that the hatch doesnīt move on their action. But I indeed prefer your approach and will check whether I manage to use it too. If so, the light will vanish because it is not needed any more. And I already have a rough idea how you did. It came to me when I saw the headline of your other post 'StateMachine Controller'. Letīs see what I can come up with. Youīre indeed an inspiration, Anvart. In case I get stuck, I will contact you via PM. But I want to try it on my own first. Regards, DD
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10-16-09, 11:29 PM | #1119 | |
Admiral
Join Date: Jan 2006
Location: Russia Ū
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
I have restored the lost (basic) picture for article StateMachine... on ImageShack () server... look it ... http://www.subsim.com/radioroom/show...75#post1148575
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Alex Ū Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-17-09 at 12:23 AM. |
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10-17-09, 05:25 AM | #1120 |
Seaman
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Test OH 3.07
Hi DD,
thanks for the quick solution. No CTD until now with OH 3.07 and the 3.06-fixes. Many thanks too from the u-boot-crew. They hadnīt made it until Tuesday without your sausages and the rest of your DD-food. Regards Nuss |
10-17-09, 05:36 AM | #1121 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks a lot for the quick fix !!
I will download and install it now.
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10-17-09, 06:35 AM | #1122 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I have found something...
When you click the red or green light above the hatch so it becomes locked or unlocked that also influence the lock/unlock the tdc. Try it yourself when you set the hatchlight to red the tdc light (rightclick weaponofficer) becomes also red. I have done some torpedo practise missions and i had misses because the bearing didn`t update.
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Last edited by java`s revenge; 10-17-09 at 07:10 AM. |
10-17-09, 07:16 AM | #1123 | |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
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Quote:
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10-17-09, 07:23 AM | #1124 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks !
So don`t play with your hatch when you have to use your tdc.. But do i miss something? I thought there was made blue light.
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10-17-09, 08:33 AM | #1125 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Anvart and Diving Duck
Anvart, in your video you used SHIFT+M and CTRL+M for the keys to move the hatch. DD, when you add the key commands to your mod, could you use SHIFT+H and CTRL+H instead of M, and (in English) "HATCH" starts with the letter ""H" and this would be much more intuitive. I too had CTD with v3.07; thanks for the fix DD.
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