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Old 03-22-24, 07:07 AM   #1
GWB
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this is frustrating because my lengthy post with attached image just got deleted where i tried to highlight the same issue.

I'm new here, so clean SH4 / FotRSU installation, following the instructions. The whole setup seems to work fine & as intended, UNLESS I turned the TDC difficulty up (which is what I want).

When this happens, the whole process of using periscope to ID the enemy ship, get range, AoB and so forth seems to work perfectly, but once the speed is sent over (which the TDC accepts by its own account) the target information is NOT kept updated, despite the scope being "locked" on target. The range to target does NOT tick down.

In addition to this, firing the torpedos fires them wherever the scope is looking, and not into the projected path of the ship, based on speed + angle and all that good stuff. I even unlocked the periscope to try and guestimate where target would be once the torp covered distance to target, and to my suprise, the torpedo still fired directly towards the ship (even though it was about 20 degrees off the bow!)

Somehow, my speed inputs are not being made use of by either the TDC for ship tracking purposes, nor the gyro settings on the torpedoes to make their initial turns towards target.

My screenshot shows the passage of time (stiched 2 together) with no change on the range. It shows the target is locked, the AoB was appx 40-45 degrees Starboard (ie approaching) and speed was set at 11kts (which the TDC shows as being accepted, alongside range).

The range was roughly 2500-3000 yards if memory serves, but it was NOT ticking down as the seconds went on by. Come to think of it, none of the values were updating, including AoB etc, all of which I updated several times, hoping at some point the TDC would "take hold".

Can anyone think of any ideas, short of playing this game on easy, which is exactly not what I wanted.


PS I did the install & activation instructions, including to install outside programfiles, the 4GB Memory address hack thing, and the running then deletion of docs / sh4 savegames folder contents... And otherwise the thing seems to work perfectly. Thanks in advance
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Old 03-22-24, 09:03 AM   #2
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Originally Posted by GWB View Post
The range was roughly 2500-3000 yards if memory serves, but it was NOT ticking down as the seconds went on by. Come to think of it, none of the values were updating, including AoB etc, all of which I updated several times, hoping at some point the TDC would "take hold".
I have not used FotRSU, but from the screenshots, it looks like you haven't turned on the Position Keeper.


Click that button next to the Position Keeper and Torpedo Settings labels, and it will light up. Then you should see the TDC values updating.
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Old 03-22-24, 03:23 PM   #3
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Originally Posted by razark View Post
I have not used FotRSU, but from the screenshots, it looks like you haven't turned on the Position Keeper.


Click that button next to the Position Keeper and Torpedo Settings labels, and it will light up. Then you should see the TDC values updating.
I don't use manual but I'm going to bet you nailed it on the head.
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Old 03-22-24, 08:51 PM   #4
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I don't use manual but I'm going to bet you nailed it on the head.
you can use the PK with auto-targeting but remember to "un-use" it before you make your final observation and fire. shooting with PK will guarantee a miss.
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Old 03-23-24, 07:12 AM   #5
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Originally Posted by KaleunMarco View Post
you can use the PK with auto-targeting but remember to "un-use" it before you make your final observation and fire. shooting with PK will guarantee a miss.

hmm ur pk is unreliable probably coz of the malfunctioning stadimeter with fotrsu...



just did a clean install of fotrs v2 (ge), 2nd patrol, bagged fuso off brunei + 2 big merchant south of davao. all using pk. no torp missed yet lel..


some of the custom made freighter still give wrong range reading when using stadimeter in fotrs v2 though. probably because the scale of the model is bad.
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Old 03-23-24, 12:30 PM   #6
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hmm ur pk is unreliable probably coz of the malfunctioning stadimeter with fotrsu...



just did a clean install of fotrs v2 (ge), 2nd patrol, bagged fuso off brunei + 2 big merchant south of davao. all using pk. no torp missed yet lel..


some of the custom made freighter still give wrong range reading when using stadimeter in fotrs v2 though. probably because the scale of the model is bad.
What are you using to "measure" the ship with to claim the scale of the model is bad?? If you use the RecMan, ALL of the models were painstakingly measured for mast height by DanielCoffey when he did all of the ship sil files, and that data will show in the RecMan. The figures are not very realistic in their accuracy, but people complained about the previous "fog of war" figures that were in the mod. The merchant ships were constantly altered throughout the war to change their appearance, the masts were shortened and lengthened at various times, and the funnels were also often altered, and possible bridge structure changes made, not failing to mention the "dazzle" paint schemes used. We cannot get most of that to happen in a mod. The stadimeter does not 'malfunction' in my install, and I do not have access to your computers to see what you folks have, so I cannot speak to what might be amiss with your installs and activations. You will find discrepancies between different uses of the stadimeter due to screen resolution and how accurate you are at placing the doubled image. Refer to the RecMan for ships that have altered "targeting" locations... Proper identification of the various ships is also quite important.
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Old 03-23-24, 01:16 PM   #7
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What are you using to "measure" the ship with to claim the scale of the model is bad?? If you use the RecMan, ALL of the models were painstakingly measured for mast height by DanielCoffey when he did all of the ship sil files, and that data will show in the RecMan. The figures are not very realistic in their accuracy, but people complained about the previous "fog of war" figures that were in the mod. The merchant ships were constantly altered throughout the war to change their appearance, the masts were shortened and lengthened at various times, and the funnels were also often altered, and possible bridge structure changes made, not failing to mention the "dazzle" paint schemes used. We cannot get most of that to happen in a mod. The stadimeter does not 'malfunction' in my install, and I do not have access to your computers to see what you folks have, so I cannot speak to what might be amiss with your installs and activations. You will find discrepancies between different uses of the stadimeter due to screen resolution and how accurate you are at placing the doubled image. Refer to the RecMan for ships that have altered "targeting" locations... Proper identification of the various ships is also quite important.

i just set the realism to have map update. then go to training mission to do manual tdc, after keying in the data and setting pk on, u can see the accuracy of your data in comparison with the real ship position in the weapons map. in fotrsu it will always come out as the data u keyed in have major flaw in distance, the keyed in data using stadimeter will always show to be much much further than where the real ship is. this error happens to all ship measured throughout the game. and due to this the tdc computer will always give higher speed prediction because the range u put in is much higher.

in fotrsu u almost always have to land the stadimeter like approximately 5-10meter higher above the real ship image in order to get a correct pk info.

oh by the way i am using 1920x1080 resolution. no other mod added.

load up fotrs v1.3 or 2.0 and u will see the stadimeter give a much more accurate range.
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Old 03-23-24, 01:31 PM   #8
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Originally Posted by KaleunMarco View Post
you can use the PK with auto-targeting but remember to "un-use" it before you make your final observation and fire. shooting with PK will guarantee a miss.
Yeah I found that out also when I shot at another ship without unclicking it and the torps went into the same ship I had already hit. DOOOH. I don't ordinarily use it since the auto works fine without it.
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Old 04-02-24, 12:33 AM   #9
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I have no problems using the PK so I don't know what the beef is with it. I also use Easy AOB. Good mod. And even when I don't use Easy AOB the PK works great for me. Than again I don't turn it on until I'm under 2000 yards.
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Old 04-02-24, 09:36 AM   #10
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I have no problems using the PK so I don't know what the beef is with it. I also use Easy AOB. Good mod. And even when I don't use Easy AOB the PK works great for me. Than again I don't turn it on until I'm under 2000 yards.
that's great but some use it as a distance-keeper-update when they are ahead of the target, submerged, and waiting. for example, you detect a convoy at 10-12,000 yds and determine its course. you select a target and turn on the PK, submerge and make your approach. the PK keeps you updated on the distance to the target. but one would need to turn off the PK and re-adjust the distance, aob, etc. and then take your shot.

does that help?
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Old 03-23-24, 07:40 AM   #11
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Originally Posted by razark View Post
I have not used FotRSU, but from the screenshots, it looks like you haven't turned on the Position Keeper.


Click that button next to the Position Keeper and Torpedo Settings labels, and it will light up. Then you should see the TDC values updating.
thanks for the suggestion - unfortunately this doesn't fix the issue, it just toggles between torp settings, which toggles the display between tracking and the fish settings (run depth / spread setting).
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Old 03-23-24, 09:51 AM   #12
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thanks for the suggestion - unfortunately this doesn't fix the issue, it just toggles between torp settings, which toggles the display between tracking and the fish settings (run depth / spread setting).

he means the round thingy beside the up-down slider that switch btwn torp and ship angle settings. once u clicked it, it glows red. in your screenie they are all in grey.. meaning u didnt click it after data input.



once u have input the range+angle on bow + speed settings on the upper right dial. click the round thingy at the lower right side of the upper left corner panel.. that will activate position keeper using the data u put in.

Last edited by boonie; 03-23-24 at 10:15 AM.
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Old 03-23-24, 10:19 AM   #13
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he means the round thingy beside the up-down slider that switch btwn torp and ship angle settings. once u clicked it, it glows red. in your screenie they are all in grey.. meaning u didnt click it after data input.
Yes:
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