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04-19-20, 10:38 AM | #1 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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When this mod will be finished, you all will want to play with it Padi has spent a countless number of hours looking for reliable information on historical depth charge loadouts and thrower/rack arrangements for all the main ASW vessels, and on their evolution during the course of WWII. Indeed, his research also includes a good number of the main types of depth charge adopted during the war by the major belligerents together their relative stats (sinking rates, kill radii, etc), but this is only a relatively small part of his comprehensive work! |
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04-19-20, 11:11 AM | #2 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-19-20, 11:56 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Thank you John, Padi's reputation is well deserved. As for me, I am a lazy boy too curious not to start more projects than I can finish, but I promise I will do my best to accomplish all the ideas I have in mind for this mod
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04-20-20, 03:18 PM | #4 |
Village Idiot
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MeshAnimations import with S3D is an unfinished/imperfect function.
One can edit the file with a hex editor to make it work. But you need to know exactly what you are doing. Now. Having said that? Here's what you should do for a best bet import. DO NOT IMPORT the base 3D model. Select the 3D model with a starting number of say 000. You'll get a pop up after that. Import and keep your fingers crossed. So if you have edited the base object then created animations? Import the base object. then save the file. All the animation frames should be other obj files with the same name but _000 through however frames you have. Like DC_Man_000.obj to DC_Man_011.obj. Then open your saved file, do a 3D model import selecting the DC_Man_000.obj
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 04-20-20 at 03:37 PM. |
04-20-20, 05:53 PM | #5 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Hi Jeff,
thank your for your iputs! I just replied your e-mail and I sent you all the files you might need to investigate our problem, but please take your time on them, as I understand that mesh animations are not a simple feature. In a similar way, I think I will need some time for re-reading carefully your tips below and for trying to apply them. For now I have just a couple of questions.
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04-21-20, 02:07 AM | #6 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
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Don't underestimate your contribution, I would have never been able to create the 3D-models and the other visual goodies that hopefully will be included...
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04-21-20, 10:07 AM | #7 |
Village Idiot
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@gap
Check your e-mail ASAP please.
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I don't do Stupid. So don't ask. |
04-21-20, 10:28 AM | #8 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I did and I have already replied
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04-21-20, 10:35 AM | #9 |
Village Idiot
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I saw the question.
To be totally honest? I had to dig up an old thread I started years ago on animations to refresh my memory on somethings. I'll try following my old advise (along with DivingDuck's) and get back to you soon.
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I don't do Stupid. So don't ask. |
Tags |
asw, depth charge, mod, real, realismn |
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