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02-11-10, 09:20 PM | #1 | |
Engineer
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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Can you tell me what kind of fixes are planning on making? Does it have to do with some bugs in the mod? |
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02-11-10, 11:22 PM | #2 | |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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So far what I've done is: -Changed the large caliber gunfire to sound more like the Iowa in that video... but a nice rolling thunder effect afterwards. -Re-enabled all shell types for all usable guns. -Changed the way ALL capital ships handle being damaged. When I sink I decide when I'm dead. Not some crappy you're dead screen. Screenies here: http://www.subsim.com/radioroom/showthread.php?t=161336 I recently had a battle with the HMS Hood in a Scharnhorst. My bow was nearly underwater, and half of my crew dead (literally) yet I managed to fight the flooding for another 10 minutes. Meanwhile HMS Hood had a 20 degree list to starboard and sinking, only 1 of her main batteries still firing. In the end we killed each other. A glorious battle. -Made the AI very accurate. Unfortunately I'm still trying to figure out how to fix my own accuracy. I had a renown still scoring hits on me from 20km+ away as an example. -Added many patrolling random task forces. Unrealistic yes. But since DD's are just really annoying now and sinking merchants with huge guns gets old I figure I'd better put some antagonists in. I stumbled upon 2 hoods guarded by a southampton and 5 destroyers. I RAN LIKE HELL! Attacking at night is the main strategy in WSM but now it's actually quite frightening. -Reduced the total amount of sailors on board. I did this because there's no way 1000+ sailors are going to fit on the uboat menu. More or less they're like symbols of many sailors to me. Sort of like Navy Field. This also makes the impact of crew death devastating. Losing an machinist or a repair man in battle may mean you're not coming back. I lose at least 2 sailors per mission with 2 medics btw. -Flooding speed is much higher and the time to repair it is balanced. Even with a veteran crew you'll come within minutes of death. Sometimes you're a minute too late. More than one large caliber shell to the same compartment means you're in some serious trouble. I'm hoping to share some of this with Chinese U-47 and see if he wants to use it in his next release. He's so darn elusive though! |
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02-12-10, 11:19 AM | #3 |
Nub
Join Date: Feb 2010
Posts: 2
Downloads: 0
Uploads: 0
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Thanx
Thanx audessy, everything is working great now. Cant belive i found the game at a yard sale! Thanks again!
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02-12-10, 01:32 PM | #4 |
Swabbie
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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@audessy
ahh right so you aint got it solved yourself yet. i seem to have missed that you posted a change for AI accuracy. i was wondering how i was never hit when i went into gibralta or dover. changed it to your settings and i gotta say, its more fun when you limp home on fire and all batterd lol, i might have to tinker with the flooding thing too. sounds like a good addition. but a look into the files of the wsm 3 german ships 1 mod file could be worth an idea, since if i go the scharenhorst the tripple guns get on target after 2-3 rounds. but as i aint got the slightest of clues on how to mod or change any cfg or other files. Last edited by preussen; 02-12-10 at 03:48 PM. |
02-13-10, 05:19 AM | #5 | |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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The problem is with the players gunners AI which seems to be hard coded. There is a way around it but it destroys realism. Example, making the guns elevate and traverse at very high speed helps the AI however seeing a big 11 inch turret "twitch" and point at the target kinda sucks. I think I may have got the shell dispersion lower though. At 10km the spread on the 11 inch triples is just unacceptable for being 1/4th of it's total range. I was hoping gradual fire of each barrel 1 second apart from each other might help but there's no practical way of doing this. If I make the guns fire this way the AI cannot use them in 2 of the methods I came up with. I'm really tempted to release what I've finished as a mod to be used on top of this one. I had a nice battle today against a Renown. Engaged at 11pm. Struck her with 2 torpedos from my Deutschland. 3 of her escort DD's spotted me and charged. Returned fire at Renown while running away. Took casualties, went to flank speed and engaged the DD's instead. Sunk 2 dd's and crippled 1. Renown lost sight and disengaged at 12pm. Shadowed and repaired for about 3 hours. Engaged again, more flooding. Renown starting to list to starboard at 10 deg. Retreated for repairs, sunk the remaining DD. Engaged for the last time at 5am at a 6km firing distance. Renown's engines stopped due to flooding. Realized I was low on ammo and flooding. Suicide attempt knowing I wouldn't make the retreat this time I decided to ram her. Controlled the A turret manually while speeding at her going 30kts. Took 2 more shells making more flooding. Continued to make good waterline hits until we collided. Now at a flood time of 1:30 I was in trouble. The watch notified me that she was finally sinking now at a 30 degree list. Quickly assigned repair crews and managed to control the flooding. Limped back to port missing most of my equipment, 2 seaman and many more wounded. If it wasn't for those 2 torpedo's I hit her with I would've been a midnight snack. |
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02-13-10, 02:41 PM | #6 | |
Swabbie
Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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thats a good point, i would not like to see the bismarcks big guns twitch, or move to fast, after 2-3 volleys my main guns now manage to get on target, and i aint got a clue what i changed, i was playing around with so many things i lost track lol. but then again with manuel aiming i can hit most targets up to about 10km. but will never try my luck againt my Hunt II (or as i thought it was, turned out it was the hood followed by 3 other destroyers. needless to say i didnt have much of a chance, managed to damage the hood in a way that she didnt fire back and took out 2 destroyers, thought id go in for the kill, and then got sunk by mutiple bombers.
and now im gonna do the changes you have done, to make the ship list. sound and looks a good addition to this mod here. Quote:
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02-13-10, 04:58 PM | #7 |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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What year? I rarely get attacked by bombers in 1939/40 and it's kind of disappointing. I'm hoping the RN and RAF gets mad at me eventually
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