SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-11-10, 09:20 PM   #11
DirtyACE
Engineer
 
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by audessy View Post

@DirtyACE

You can run a career in this mod! You can't use uboats though.

Don't bother waiting for 3.1. Chinese U-47 tends to randomly appear with his modified goodness.

Enjoy the hell out of 3.0. I've been addicted to it for weeks. Although I'm making my own personal mod to fix somethings.
Thanks, that's what I was getting at, if the campaign can be played with capital ships exclusively. Well now that I know, I'm really excited. I really love GWX and now this mod in addition to it would just be amazing. As much as I like commanding a Uboat, commanding a huge capital ship is just a whole different game.

Can you tell me what kind of fixes are planning on making? Does it have to do with some bugs in the mod?
DirtyACE is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.